If you managed to complete the previous 3 quests without Theotar's willpower hitting 0, once this quest becomes available it'll drop to 0 anyway.
Quest
Lost in the Desiccation
A World of Warcraft quest in Revendreth. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I lost the Lost Sybille at the "Follow Lost Sybille" step, I think because I got into a dungeon during it. When I got out, he wasn't where it said he would be, and I couldn't find him anywhere to follow him again. So I abandoned the quest and Theotar offered it again. It put me at the last step (didn't have to re-do the first 3 steps), and the Lost Sybille appeared again at my location for me to follow. I couldn't find any comments anywhere about this, so I hope this helps someone who has this issue too.
The NPC interactions associated with this quest:
Spoiler
As Theotar begins fading away, [npc=157763] suddenly jumps out at the player and runs off.Lost Sybille says: Huddle to muddle!
Lost Sybille says: One befuddle, two from puddle.
The player begins to follow Sybille. Theotar follows along, struggling to keep a grip on his sanity the whole way.Theotar says: Hidden... darkness... safe...
Theotar yells: RAAAAAGH!
Lost Sybille says: Light for sight and setting alight... hehehe...
Lost Sybille says: Hound uncrowned, found aground!
Lost Sybille says: Within akin!
Sybille finally leads the player to the Mad Duke's Parlor, where [npc=157802] and [npc=157801] are waiting.Gubbins says: Light hurt Theotar!
Tubbins says: Tubbins and Gubbins can fix!
Tubbins says: Tea makes the bad Light go away!
Theotar says: Yes... I do... believe... a tea party... is... in order...
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(57442))
Requirements
Read from the Blizzard quest API.
What to do
Description
<Exposure to the Light has rendered Theotar incapable of forming coherent sentences. Instead of telling you how to get to his hideout, he mumbles incoherently while pointing in random directions.> Lost... Syb... Tubbins... Late for tea... <You'll have to find Theotar's hideout a different way.>
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1525 31.2 57.4
Coordinates
- Turn-inRevendreth 31.2, 57.4
/way #1525 31.2 57.4 - Objective areaRevendreth 31.7, 54.6
/way #1525 31.7 54.6 - Objective areaRevendreth 31.2, 56.9
/way #1525 31.2 56.9 - Objective areaRevendreth 33.1, 55.4
/way #1525 33.1 55.4 - Objective areaRevendreth 33.6, 56.6
/way #1525 33.6 56.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Revendreth map
- Ember Court: Tubbins's Tea Party same spot
- Ember Court: Refreshments same spot
- A Rousing Aroma about 250 yards
- Rubble Rummaging about 260 yards
- Safe in the Shadows about 260 yards
- Setting Sabina Free about 260 yards
- WANTED: Enforcer Kristof about 310 yards
- WANTED: Summoner Marcelis about 310 yards
- Land of Light about 330 yards
- An Unfortunate Situation about 420 yards
Quests whose map markers the client places closest to this one on Revendreth, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Revendreth:
- Sanctuary of the Mad, Revendreth
- Charred Ramparts, Revendreth
- Sinfall, Revendreth
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 8 on Wowhead.
Storyline
The Mad Duke
Part 7 of 11.
Previous: Theotar's Mission · Next: Tubbins's Tea
- 1Where is Prince Renathal?
- 2Sign Your Own Death Warrant
- 3Chasing Madness
- 4My Terrible Morning
- 5Unbearable Light
- 6Theotar's Mission
- 7Lost in the Desiccation
- 8Tubbins's Tea
- 9An Uneventful Stroll
- 10Into the Light
- 11Securing Sinfall
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Theotar's Mission
Oh the Accuser sent you? How keen! I do, in fact, know the fate of Prince Renathal... at least part of it. When our assault on the Master's keep failed, we were both captured. I was banished to the Ember Ward, but the Prince was dragged off to Sinfall.
After this quest
Taken from the storyline's own step order.
- Tubbins's Tea
Theotar teach Tubbins special tea that make Light go away! Tubbins good tea maker! Watch Tubbins make Theotar feel good! Then Tubbins feel good!
The storyline at a glance
The Mad Duke has 11 steps, from Where is Prince Renathal? to Securing Sinfall.
Maps its steps are placed on (steps per map): Revendreth (11).
Steps of this storyline count toward:
Other storylines on the Revendreth map
- The Final Atonement
- The Penitent Hunt
- Desire
- Confronting Sin
- The Seal of Contrition
- Patch Campaign
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.