You need to interact with one of the nodes, then while channeling walk to another, then interact with it. Repeat until they form a triangle
Quest
Arcane Experiments
A World of Warcraft quest in Hallowfall. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
'Wait, sorry, did i just cast teleport instead of portal--' ?
this cracked me up
Oh come on... poor guy :(
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(80177))
What to do
Description
This is it! The energy crackling from these crabs is charged with teleportation magic! I just need to extract it and adjust the formula-- I can do this, my new friend! I just need another hand. Help me test this?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2215 48.7 64.5
Coordinates
- Turn-inHallowfall 48.7, 64.5
/way #2215 48.7 64.5 - Objective areaHallowfall 48.7, 64.6
/way #2215 48.7 64.6 - Objective areaHallowfall 53.9, 66.9
/way #2215 53.9 66.9 - Objective areaHallowfall 63.5, 44.2
/way #2215 63.5 44.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Hallowfall map
- A Helping Farmhand about 120 yards
- Job Killing Robot Or... about 140 yards
- The Sword is Mightier about 320 yards
- Care Package about 410 yards
- A Principled Principal about 440 yards
- The Light of the Dawntower about 450 yards
- Gone with the Wind about 450 yards
- The Notebook about 480 yards
- Height Club about 480 yards
- Absolute Power about 640 yards
Quests whose map markers the client places closest to this one on Hallowfall, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Hallowfall:
- Lightspark, Hallowfall
- Light's Redoubt, Hallowfall
- Mereldar, Hallowfall
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 12 comments
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Other quests on the Hallowfall map
Storyline
The Last Mage of Hallowfall
Part 3 of 5.
Previous: Arcane Trickles · Next: A Murder Most Foul
- 1The Last Mage
- 2Arcane Trickles
- 3Arcane Experiments
- 4A Murder Most Foul
- 5Finding Justice
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Arcane Trickles
I've almost got it! I'm making a new kind of teleportation spell to get us back home to the Empire. These crabs might just be the key. They're practically radiating arcane teleportation magic! I need more samples to study. Take this focus, it will let you see traces of the arcane.
After this quest
Taken from the storyline's own step order.
- A Murder Most Foul
<Somebody didn't want Wenren to finish his spell. Find out who.>
The storyline at a glance
The Last Mage of Hallowfall has 5 steps, from The Last Mage to Finding Justice.
Maps its steps are placed on (steps per map): Hallowfall (5).
Steps of this storyline count toward:
Other storylines on the Hallowfall map
- Hope in Solidarity
- The Guiding Star
- Gathering Shadows
- The Priory
- Bringing Light to Velhan's Claim
- Striking Steel
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.