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Quest

Arcane Guardians

A World of Warcraft quest in The Forbidden Reach. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 10-60
LocationThe Forbidden Reach, The War Creche
Quest ID64863

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(64863))

Requirements

ClassEvoker

Read from the Blizzard quest API.

What to do

WhereThe Forbidden Reach, The War Creche
StorylineThe War Creche, step 2 of 5
Rewards25g 74s, 8,150 XP

Description

Those constructs patrolling the creche are not animated by the Earth-Warder's magic. <Dervishian narrows her eyes.> We cannot allow there to be enemies in our midst. Destroy them to clear our path forward.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Forbidden Reach Quest turn-in 5 mapped points
The Forbidden Reach map showing where to go for Arcane GuardiansTurn-inObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2118 35.2 84.7

The War Creche Quest turn-in no plotted point

Coordinates

  • Turn-inThe Forbidden Reach 35.2, 84.7/way #2118 35.2 84.7
  • Objective area (centre of the marked area)The Forbidden Reach 32.5, 87.1/way #2118 32.5 87.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the The Forbidden Reach map

Other quests whose map markers the client places on The Forbidden Reach.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 120 yards south-west (on The War Creche map)
  • Objective areaabout 80 yards south-west
  • Objective areaabout 210 yards south-west (on The War Creche map)

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold74 silver
Experience8,150 XP

Storyline

The War Creche

Part 2 of 5.

Previous: Awaken, Dracthyr · Next: Gear Up

  1. 1Awaken, Dracthyr
  2. 2Arcane Guardians
  3. 3Gear Up
  4. 4Into the Cauldron
  5. 5The Dragon at the Door

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Awaken, DracthyrThe Forbidden Reach · Level 10-60

    <Only flashes of memory remain as you shake off what feels like an endless sleep. The dracthyr before you is unresponsive, frozen in place by some unknown magic. You sense that within you lies the power to break your ally free. There may be others within the creche who are suspended in this stasis.

After this quest

Taken from the storyline's own step order.

  • Gear UpThe Forbidden Reach · Level 10-60

    Hostiles have invaded, our people have been confined in magical stasis, and our creche seems to be collapsing. This is why we train, <name>. When in doubt, fall back to what you know. First things first. Weapons, armor, supplies. Gather what you can find and get equipped while I marshal our forces.

The storyline at a glance

The War Creche has 5 steps, from Awaken, Dracthyr to The Dragon at the Door.

Maps its steps are placed on (steps per map): The War Creche (4), The Forbidden Reach (1).

Steps of this storyline count toward:

Other storylines on The Forbidden Reach map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.