The NPC dialogue for this quest:
[npc=181056] says: Gear up, <name>. Then we rendezvous with the Earth-Warder.
[npc=181596] says: Neltharion can explain what has happened. I am certain of it.
As the player heads out into the hall, a blue dragon can be heard giving orders:
Lapisagos says: If they will not sleep, then they must be destroyed!
Quest
Arcane Guardians
A World of Warcraft quest in The Forbidden Reach. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(64863))
Requirements
Read from the Blizzard quest API.
What to do
Description
Those constructs patrolling the creche are not animated by the Earth-Warder's magic. <Dervishian narrows her eyes.> We cannot allow there to be enemies in our midst. Destroy them to clear our path forward.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2118 35.2 84.7
Coordinates
- Turn-inThe Forbidden Reach 35.2, 84.7
/way #2118 35.2 84.7 - Objective area (centre of the marked area)The Forbidden Reach 32.5, 87.1
/way #2118 32.5 87.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Forbidden Reach map
- The Fire Within
- Stretch Your Wings
- Train Like We Fight
- Stormsunder Crater
- The Primalists
- Tangle with the Tarasek
- Conjured Army
- The Ebon Scales
- Rally to Emberthal
- Caldera of the Menders
Other quests whose map markers the client places on The Forbidden Reach.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Forbidden Reach map
Storyline
The War Creche
Part 2 of 5.
Previous: Awaken, Dracthyr · Next: Gear Up
- 1Awaken, Dracthyr
- 2Arcane Guardians
- 3Gear Up
- 4Into the Cauldron
- 5The Dragon at the Door
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Awaken, Dracthyr
<Only flashes of memory remain as you shake off what feels like an endless sleep. The dracthyr before you is unresponsive, frozen in place by some unknown magic. You sense that within you lies the power to break your ally free. There may be others within the creche who are suspended in this stasis.
After this quest
Taken from the storyline's own step order.
- Gear Up
Hostiles have invaded, our people have been confined in magical stasis, and our creche seems to be collapsing. This is why we train, <name>. When in doubt, fall back to what you know. First things first. Weapons, armor, supplies. Gather what you can find and get equipped while I marshal our forces.
The storyline at a glance
The War Creche has 5 steps, from Awaken, Dracthyr to The Dragon at the Door.
Maps its steps are placed on (steps per map): The War Creche (4), The Forbidden Reach (1).
Steps of this storyline count toward:
Other storylines on The Forbidden Reach map
- The Ebon Scales
- The Healing Wings
- Old Weyrn Grounds
- Froststone Vault
- Wrath of the Storm-Eater
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.