Slay 2 mobs: [npc=181626] 59 32 ( is outsid over bulding on platform, not inside bulding xD ) and [npc=181625] 57 23. If nobs are not ther just wait for respawn.
Jump on [npc=183723], Then kill mobs using skills until 100% ( use skill 2 good aoe no cast time and short cd and skill 3 use to move faster - not only heal ). When done 100% move to 2 [npc=181657] 65 23 and 64 21 and use skill 4 on it. Then Get inside bulding.
Speak with [npc=159478] in Oribos ( this time You need to fly TY Blizz to not let us to be to lazy xD ). Cinematic will start after that You WIll Unlock Double Legendary. Legendary depending on the class: [item=190467], [item=190465], [item=190466], [item=190467], [item=190464], [item=190472], [item=190474], [item=190468], [item=190471], [item=190473], [item=190469], [item=190475]. As well when You finish this quest you will reach Secrets of the First Ones
This Quest have nothing to questchain to finish double Legendary or achi. But maby will efect in future then better to do xD. Report back to Bolvar in Haven.
. Thank You i Hope that Help You :).
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Rewards in detail
Type
Reward
Amount
Experience
XP
4,100
Money
Gold
12g 87s
Where it comes from
Turn-in map
Crypts of the Eternal
World Map
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Crypts of the EternalQuest turn-in
Getting there
Flight points closest to the quest’s turn-in marker on Crypts of the Eternal:
Tertius LocusAlliance and Horde · about 900 yards south-west
Quintus LocusAlliance and Horde · about 1,000 yards south-west
Primus LocusAlliance and Horde · about 1,000 yards west
From the turn-in, the objective areas lie:
Objective areaabout 150 yards south-west
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Essences of ancient souls, tampered with--they bleed from each room. The halls must be restored, the flow of souls redirected. The spheres hold the key. Seal the breaches, restore the flow, then the vessel may be filled.
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Related
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