If you go too far north the quest marker will show the wrong turn-in location (it'll mark this location that's at the edge of the map to the north, and if you follow it and walk through the black veil you'll take ticking damage until you die; this is the turn-in location for the next quest).
Fly south a bit and the turn-in location should reset back to the correct place.
Quest
Help From Beyond
A World of Warcraft quest in Zereth Mortis. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Hi all
I present [storyline=1260] Storyline part of Secrets of the First Ones. This Story line have 16 Quests.
See Video Full Quest chain if need it - https://youtu.be/G58_m4vnk1w
.Quest Name:Start and descriptionFly To Firim inside cave 35 45.Speak with Saezurah will be a conversation.Speak with Firim ( 3rd option ), Summon pocopoc and press on [npc=181513] inside cave 34 49. Now fly and speak with NPC: 1st - 47 80 [npc=181738], 2nd 47 58 [npc=181740], 3rd 53 48 [npc=181739] then fly to 57 31.Free 6 [npc=183694] they are in cages. To open kill mobs around to drop 6 [item=187809].Return 6 [npc=180895]. You can find them around map, press on 6 of them then retur them to point 56 29.Slay 2 mobs: [npc=181626] 59 32 ( is outsid over bulding on platform, not inside bulding xD ) and [npc=181625] 57 23. If nobs are not ther just wait for respawn.Jump on [npc=183723], Then kill mobs using skills until 100% ( use skill 2 good aoe no cast time and short cd and skill 3 use to move faster - not only heal ). When done 100% move to 2 [npc=181657] 65 23 and 64 21 and use skill 4 on it. Then Get inside bulding.Move inside bulding 53 45.Slay 6 [npc=181690] and 3 [npc=181691] all inside bulding.Press on 6 stone orbs. /way 31 49 /way 47 20 /way 39 18 /way 67 29 /way 57 84 /way 64 7811 As ForetoldSpeak with Firim 36 76.Speak with Saezurah then press on [npc=182231] then kill [npc=181057] ( Insta kill Soul Conduit )Press on [npc=182231] on middle then press on 3 bodies [npc=183704] around platform.Speak with Pelagos Cinematic will start ( Is that Naruto xD?) .Go back to Firim cave, Use teleport ( thank You blizz that you stop use to fly to much )Speak with [npc=159478] in Oribos ( this time You need to fly TY Blizz to not let us to be to lazy xD ). Cinematic will start after that You WIll Unlock Double Legendary. Legendary depending on the class: [item=190467], [item=190465], [item=190466], [item=190467], [item=190464], [item=190472], [item=190474], [item=190468], [item=190471], [item=190473], [item=190469], [item=190475]. As well when You finish this quest you will reach Secrets of the First Ones17 Safe HavenThis Quest have nothing to questchain to finish double Legendary or achi. But maby will efect in future then better to do xD. Report back to Bolvar in Haven.
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Thank You i Hope that Help You :).
I honestly can't think of a good reason to hand in this quest and continue?
Hand in the quest, lose your very helpful sidekick for the rest of the time we're stuck doing the daily grind in Zereth Mortis.
Don't hand in this quest, you have Pelagos helping you out with literally everything else you're doing on the daily grind/world quest grind/mcguffin-currency-collecting-quest-of-the-week grind for the rest of the expansion.
Seems like a pretty good incentive never to turn this quest in...
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(64733))
What to do
Description
If we stand any chance of breaking through the Mawsworn forces, we will need the help of all of the covenants. I will speak with the Kyrian. You and Pelagos can speak with the others. But before you go, ask Firim if there is any way we can gain the support of the Enlightened as well.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1970 57.1 30.9
Coordinates
- Turn-inZereth Mortis 57.1, 30.9
/way #1970 57.1 30.9 - Turn-inZereth Mortis 66.7, 19.6
/way #1970 66.7 19.6 - Turn-inZereth Mortis 68.4, 16.0
/way #1970 68.4 16.0 - Objective area (centre of the marked area)Zereth Mortis 34.1, 48.5
/way #1970 34.1 48.5 - Objective areaZereth Mortis 34.6, 49.9
/way #1970 34.6 49.9 - Objective areaZereth Mortis 47.7, 80.7
/way #1970 47.7 80.7 - Objective areaZereth Mortis 47.8, 58.3
/way #1970 47.8 58.3 - Objective areaZereth Mortis 54.0, 48.4
/way #1970 54.0 48.4 - Objective areaZereth Mortis 56.9, 31.2
/way #1970 56.9 31.2 - Objective areaZereth Mortis 34.4, 48.5
/way #1970 34.4 48.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zereth Mortis map
- One Half of the Equation same spot
- Aggressive Excavation same spot
- Oppress and Destroy about 10 yards
- Revival of the Fittest about 300 yards
- Access Request about 300 yards
- Maintenance Mode about 300 yards
- Selfless Preservation about 300 yards
- Junk's Not Dead about 300 yards
- Core Competency about 300 yards
- Borrowed Power about 340 yards
Quests whose map markers the client places closest to this one on Zereth Mortis, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zereth Mortis:
- Tertius Locus
- Quintus Locus
- Gravid Repose Locus
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 8 on Wowhead.
Storyline
Starting Over
Part 2 of 15.
Previous: Restoration Project · Next: Keys To Victory
- 1Restoration Project
- 2Help From Beyond
- 3Keys To Victory
- 4A Matter Of Motivation
- 5Cleaving A Path
- 6Knocking On Death's Door
- 7Unforgivable Intrusion
- 8The Infinite Circle
- 9The Order Of Things
- 10As Foretold
- 11Acquaintances Forgotten
- 12The Turning Point
- 13For Every Soul
- 14Lifetimes To Consider
- 15Souls Entwined
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Restoration Project
Without an Arbiter, the very purpose of the Shadowlands has been compromised. Souls flood the Maw with no direction. As Saezurah noted, Zereth Mortis would ordinarily craft a new being to take the Arbiter's place.
After this quest
Taken from the storyline's own step order.
- Keys To Victory
The song... incomplete. Harmony is needed. Seek those who scry. Send them to serve the cycle. Mawsworn hold the keys that bind. Take the keys, set them free.
The storyline at a glance
Starting Over has 15 steps, from Restoration Project to Souls Entwined.
Maps its steps are placed on (steps per map): Crypts of the Eternal (8), Zereth Mortis (6), Oribos (1).
Steps of this storyline count toward:
Other storylines on the Zereth Mortis map
- Patch Intro
- Forging a New Path
- We Battle Onward
- Forming an Understanding
- Crown of Wills
- A Means to an End
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.