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Quest

Keys To Victory

A World of Warcraft quest in Zereth Mortis. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
DocBronner+9via Wowhead (opens the original comment in a new tab)

This was a somewhat dispiriting quest. Right before this quest you travel around Zereth Mortis collecting armies from the 3 covenants to help and then those armies just stand on the hill and watch while you get beaten up by a bunch of elites to free these machines. Then they join you in the next quest.

3
Sarthorius+4via Wowhead (opens the original comment in a new tab)

A word of advice for those doing this chapter. Once here, you get 3 quests, A Matter Of Motivation is one of them.
PICK UP ALL 6 AUTOMA and do this and other quests FIRST BEFORE TURNING IT IN. The DAMAGE the little fellas do is HUGE. Be mindfull that you get 5 minutes (from the last one picked) to return them to the circle near Firim.

Also, you don't necessary need 6 Keys. There are some area with 2 Cages next to each other, just stand between the 2 of them, and you'll OPEN BOTH CAGES WITH 1 KEY.

You're welcome.

Read all 4 on Wowhead ↗

Quest facts

LevelLevel 60
Quest ID64718

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(64718))

What to do

StorylineStarting Over, step 3 of 15
Rewards25g 74s, 8,150 XP

Description

The song... incomplete. Harmony is needed. Seek those who scry. Send them to serve the cycle. Mawsworn hold the keys that bind. Take the keys, set them free.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zereth Mortis Quest turn-in 19 mapped points
Zereth Mortis map showing where to go for Keys To VictoryTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #1970 57.1 31.1

Coordinates

  • Turn-inZereth Mortis 57.1, 31.1/way #1970 57.1 31.1
  • Objective area (centre of the marked area)Zereth Mortis 61.6, 31.5/way #1970 61.6 31.5
  • Objective area (centre of the marked area)Zereth Mortis 62.1, 27.9/way #1970 62.1 27.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zereth Mortis map

Quests whose map markers the client places closest to this one on Zereth Mortis, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Zereth Mortis:

  • Tertius LocusAlliance and Horde · about 280 yards north-west
  • Quintus LocusAlliance and Horde · about 320 yards west
  • Gravid Repose LocusAlliance and Horde · about 380 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 230 yards east
  • Objective areaabout 270 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold74 silver
Experience8,150 XP

Storyline

Starting Over

Part 3 of 15.

Previous: Help From Beyond · Next: A Matter Of Motivation

  1. 1Restoration Project
  2. 2Help From Beyond
  3. 3Keys To Victory
  4. 4A Matter Of Motivation
  5. 5Cleaving A Path
  6. 6Knocking On Death's Door
  7. 7Unforgivable Intrusion
  8. 8The Infinite Circle
  9. 9The Order Of Things
  10. 10As Foretold
  11. 11Acquaintances Forgotten
  12. 12The Turning Point
  13. 13For Every Soul
  14. 14Lifetimes To Consider
  15. 15Souls Entwined

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Help From BeyondZereth Mortis · Level 60

    If we stand any chance of breaking through the Mawsworn forces, we will need the help of all of the covenants. I will speak with the Kyrian. You and Pelagos can speak with the others. But before you go, ask Firim if there is any way we can gain the support of the Enlightened as well.

After this quest

Taken from the storyline's own step order.

  • A Matter Of MotivationZereth Mortis · Level 60

    Giants litter these sands, mortal. But I believe we can revitalize them. The smaller automa that are hiding in the desert can be utilized here. Use my Motivator to rally them to our cause. If we can gather enough, their energy can replenish these defeated behemoths to bolster our forces.

Quests that require this one

The storyline at a glance

Starting Over has 15 steps, from Restoration Project to Souls Entwined.

Maps its steps are placed on (steps per map): Crypts of the Eternal (8), Zereth Mortis (6), Oribos (1).

Steps of this storyline count toward:

Other storylines on the Zereth Mortis map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.