Quest
Carving Out Room
A World of Warcraft quest in Zul'Aman. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(94528))
Description
I need a moment, after what we just went through. I feel like my body is fighting with itself. But we're in hostile territory. I can't let us fall to enemies just because I was... because I had to jump in after him. We need to keep Umbric safe. Can you clear out the Twilight's Blade around us to give us some room to recover?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2437 38.8 74.1
Coordinates
- Turn-inZul'Aman 38.8, 74.1
/way #2437 38.8 74.1 - Objective area (centre of the marked area)Zul'Aman 37.3, 71.9
/way #2437 37.3 71.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zul'Aman map
- Keys Are Optional about 170 yards
- Intercepted about 180 yards
- A Favor for the Lion about 200 yards
- One by One about 200 yards
- Revantusk at Risk about 330 yards
- Crab Clues about 330 yards
- Precious Trinkets about 410 yards
- Too Much Twilight about 420 yards
- Perils of Trust about 420 yards
- Not Quite Nalorakk about 420 yards
Quests whose map markers the client places closest to this one on Zul'Aman, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zul'Aman:
- Torntusk Overlook, Zul'Aman
- Amani'Zar Village, Zul'Aman
- Atal'Aman, Zul'Aman
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
The Call of the Void
Part 11 of 14.
Previous: Null Space · Next: A Dark Shadow Looms
- 1Echoes of the Darkwell
- 2What Hope in the Light?
- 3Resurgence in Deatholme
- 4The Direct Method
- 5They Always Write It Down
- 6My Poor Beautiful Self
- 7Under New Management
- 8A Comeback Story
- 9Verifiably Untrustworthy
- 10Null Space
- 11Carving Out Room
- 12A Dark Shadow Looms
- 13The Call of the Void
- 14Like Mother, Like Son
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Null Space
Arator jumped after Antenorian like a man possessed. He's so blinded by this crusade, he... he must not know how dangerous it is for someone like him to simply leap into the Void blindly. No, we must think calmly about this. Analyze the situation.
After this quest
Taken from the storyline's own step order.
- A Dark Shadow Looms
We are lucky to have survived that tear through the Void, but now we are presented with an opportunity. Antenorian must have been going somewhere in this direction, which is why we find ourselves no longer in Eversong. But we interrupted his journey, and he is still here somewhere.
The storyline at a glance
The Call of the Void has 14 steps, from Echoes of the Darkwell to Like Mother, Like Son.
Maps its steps are placed on (steps per map): Eversong Woods (7), Zul'Aman (4), Silvermoon City (2), Isle of Quel'Danas (1).
Steps of this storyline count toward:
Other storylines on the Zul'Aman map
- Path of de Hash'ey
- Dis Was Our Land
- A Venomous History
- De Amani Never Die
- An Island of Fangs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.