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Quest

Clear de Way

A World of Warcraft quest in Zul'Aman. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 83-88
Quest ID91001

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(91001))

Requirements

Read from the Blizzard quest API.

What to do

StorylineDe Amani Never Die, step 6 of 9
Rewards3g 19s, 1,500 XP

Description

With dey magic and dey line broken, de Twilight's Blade is losin' ground. We must take advantage of dey turned backs. I will lead de charge through de ravine to de Conquerer's Sanctum beyond. Mor'duun is there, keepin' his coward-body safe from our spears and axes. He won't be safe much longer.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zul'Aman Quest turn-in 3 mapped points
Zul'Aman map showing where to go for Clear de WayTurn-inObjective areaObjective area

In-game waypoint: /way #2437 22.3 77.4

Coordinates

  • Turn-inZul'Aman 22.3, 77.4/way #2437 22.3 77.4
  • Objective areaZul'Aman 22.6, 77.4/way #2437 22.6 77.4
  • Objective areaZul'Aman 25.7, 77.6/way #2437 25.7 77.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zul'Aman map

Quests whose map markers the client places closest to this one on Zul'Aman, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Zul'Aman:

  • Torntusk Overlook, Zul'AmanAlliance and Horde · about 1,000 yards east
  • Acherus: The Ebon HoldAlliance and Horde · about 1,300 yards south
  • Northpass Tower, Eastern PlaguelandsAlliance and Horde · about 1,400 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 300 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Storyline

De Amani Never Die

Part 6 of 9.

Previous: Conduit Crisis · Next: Blade Shattered

  1. 1Hash'ey Away
  2. 2The Blade's Edge
  3. 3Chip and Shatter
  4. 4Light Indiscriminate
  5. 5Conduit Crisis
  6. 6Clear de Way
  7. 7Blade Shattered
  8. 8De Legend of de Hash'ey
  9. 9Broken Bridges

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Conduit CrisisZul'Aman · Level 83-88

    With de loa at our side, we can finally break de Twilight's Blade and return to Amani'Zar with Mor'duun's head. De loa are already attackin' de main source of Mor'duun's power: summoned spheres of pure void energy. Go to de loa and offer your assistance.

After this quest

Taken from the storyline's own step order.

  • Blade ShatteredZul'Aman · Level 83-88

    It ends here. De path of the hash'ey, my path, has led me here. Let dis fight bring a new age for my people. Come. It is time.

The storyline at a glance

De Amani Never Die has 9 steps, from Hash'ey Away to Broken Bridges.

Maps its steps are placed on (steps per map): Zul'Aman (9).

Steps of this storyline count toward:

Other storylines on the Zul'Aman map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.