Quest
Clear de Way
A World of Warcraft quest in Zul'Aman. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(91001))
Requirements
Read from the Blizzard quest API.
What to do
Description
With dey magic and dey line broken, de Twilight's Blade is losin' ground. We must take advantage of dey turned backs. I will lead de charge through de ravine to de Conquerer's Sanctum beyond. Mor'duun is there, keepin' his coward-body safe from our spears and axes. He won't be safe much longer.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #2437 22.3 77.4
Coordinates
- Turn-inZul'Aman 22.3, 77.4
/way #2437 22.3 77.4 - Objective areaZul'Aman 22.6, 77.4
/way #2437 22.6 77.4 - Objective areaZul'Aman 25.7, 77.6
/way #2437 25.7 77.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zul'Aman map
- Blades of the Fallen about 140 yards
- Ashes of the Void about 250 yards
- Ultra Deadly Ultradon about 330 yards
- Tomes of Terror about 530 yards
- Dead by Dusk about 550 yards
- Spears Against de Shadow about 800 yards
- Simply Magical about 800 yards
- Honorin' de Sacrifice about 840 yards
- What Remains of Idago about 840 yards
- Disruptin' de Blade about 840 yards
Quests whose map markers the client places closest to this one on Zul'Aman, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zul'Aman:
- Torntusk Overlook, Zul'Aman
- Acherus: The Ebon Hold
- Northpass Tower, Eastern Plaguelands
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
De Amani Never Die
Part 6 of 9.
Previous: Conduit Crisis · Next: Blade Shattered
- 1Hash'ey Away
- 2The Blade's Edge
- 3Chip and Shatter
- 4Light Indiscriminate
- 5Conduit Crisis
- 6Clear de Way
- 7Blade Shattered
- 8De Legend of de Hash'ey
- 9Broken Bridges
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Conduit Crisis
With de loa at our side, we can finally break de Twilight's Blade and return to Amani'Zar with Mor'duun's head. De loa are already attackin' de main source of Mor'duun's power: summoned spheres of pure void energy. Go to de loa and offer your assistance.
After this quest
Taken from the storyline's own step order.
- Blade Shattered
It ends here. De path of the hash'ey, my path, has led me here. Let dis fight bring a new age for my people. Come. It is time.
The storyline at a glance
De Amani Never Die has 9 steps, from Hash'ey Away to Broken Bridges.
Maps its steps are placed on (steps per map): Zul'Aman (9).
Steps of this storyline count toward:
Other storylines on the Zul'Aman map
- Path of de Hash'ey
- Dis Was Our Land
- A Venomous History
- An Island of Fangs
- Unlikely Friends
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.