Letter is behind Valeera, on the crate.
Quest
A Favor for the Lion
A World of Warcraft quest in Zul'Aman. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Appears to be locked behind lvl 90, no matter your status in the quest chain.
You cannot complete Sojourner of Eversong Woods or The Crimson Rogue achievements to finish the zone, until lvl 90.
Thank you! This was driving me nuts
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(91828))
What to do
Description
A letter arrived for me. No seal, no name. Just folded parchment and handwriting I'd recognize anywhere. It didn't say much. He never wastes words. I've known his family a long time. When they reach out, I answer.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #2437 40.4 71.7
Objective areaObjective areaIn-game waypoint: /way #2393 52.7 78.6
Coordinates
- Turn-inZul'Aman 40.4, 71.7
/way #2437 40.4 71.7 - Objective areaSilvermoon City 52.7, 78.6
/way #2393 52.7 78.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zul'Aman map
- A Dark Shadow Looms about 200 yards
- Null Space about 200 yards
- Carving Out Room about 200 yards
- The Call of the Void about 200 yards
- Blessings of the Loa about 290 yards
- Altar History about 300 yards
- Hash'ey Away about 320 yards
- The Medicine Loa's Shrine about 330 yards
- In the Shadow of Rebirth about 340 yards
- Den of Nalorakk: A Taste of Vengeance about 340 yards
Quests whose map markers the client places closest to this one on Zul'Aman, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zul'Aman:
- Amani'Zar Village, Zul'Aman
- Torntusk Overlook, Zul'Aman
- Atal'Aman, Zul'Aman
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Zul'Aman map
Storyline
The Crimson Rogue
Part 8 of 11.
Previous: No Loose Ends · Next: One by One
- 1Delves: Measure Once, Cut Twice
- 2The Regent's Request
- 3Lines Cut, Tongues Silenced
- 4The Thieves' Trail
- 5Keys Are Optional
- 6Tripwire Tango
- 7No Loose Ends
- 8A Favor for the Lion
- 9One by One
- 10Intercepted
- 11Dead Men Keep No Secrets
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- No Loose Ends
You handled yourself well. These documents are too important to pass through couriers or ravens. I'd like you to deliver them personally to Lor'themar. He'll want to see the truth for himself and know who brought it back. Keep them close, and don't let anyone else near them.
After this quest
Taken from the storyline's own step order.
- One by One
Every last cultist is a threat to the people we're trying to save. To Silvermoon itself. Blasted fanatics with blood on their hands and no intention of letting anyone walk out alive. We're already in the camp. Let's make it count. I want them to feel this.
The storyline at a glance
The Crimson Rogue has 11 steps, from Delves: Measure Once, Cut Twice to Dead Men Keep No Secrets.
Maps its steps are placed on (steps per map): Eversong Woods (4), Zul'Aman (4), Silvermoon City (2).
Steps of this storyline count toward:
Other storylines on the Zul'Aman map
- Path of de Hash'ey
- Dis Was Our Land
- A Venomous History
- De Amani Never Die
- An Island of Fangs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.