Quest
Echoes of the Darkwell
A World of Warcraft quest in Silvermoon City. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(95973))
Description
Magister Umbric has been keeping an eye on the Twilight's Blade, receiving reports from the field. He thinks something is afoot. That is not all. He said that he has also been keeping an eye on Arator since the Darkwell, and has developed... concerns about him. Go, speak with him.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2393 46.2 47.2
Coordinates
- Turn-inSilvermoon City 46.2, 47.2
/way #2393 46.2 47.2 - Objective areaSilvermoon City 45.5, 70.3
/way #2393 45.5 70.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Silvermoon City map
- The Voidspire about 40 yards
- Raising Magical Alarms about 60 yards
- Ritual Problems about 60 yards
- Ritual Interest about 60 yards
- Dark Obelisk Investigation about 60 yards
- Ritual Site Studies: Week 1 of 3 about 60 yards
- Ritual Site Studies: Week 2 of 3 about 60 yards
- Ritual Site Studies: Week 3 of 3 about 60 yards
- Advanced Ritual Site Studies: Week 4 of 6 about 60 yards
- Advanced Ritual Site Studies: Week 5 of 6 about 60 yards
Quests whose map markers the client places closest to this one on Silvermoon City, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Silvermoon City:
- Sanctum of Light, Silvermoon City
- The Royal Exchange, Silvermoon City
- Fairbreeze Village, Eversong Woods
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
The Call of the Void
Part 1 of 14.
Next: What Hope in the Light?
- 1Echoes of the Darkwell
- 2What Hope in the Light?
- 3Resurgence in Deatholme
- 4The Direct Method
- 5They Always Write It Down
- 6My Poor Beautiful Self
- 7Under New Management
- 8A Comeback Story
- 9Verifiably Untrustworthy
- 10Null Space
- 11Carving Out Room
- 12A Dark Shadow Looms
- 13The Call of the Void
- 14Like Mother, Like Son
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- What Hope in the Light?
Ever since the terrible events of the Voidspire, Arator has suffered. He has kept to himself, or prayed alone at the Dawnwell. We all feel the loss of Alleria and Turalyon, but Arator only reunited with them recently, after their long fight against the Burning Legion.
The storyline at a glance
The Call of the Void has 14 steps, from Echoes of the Darkwell to Like Mother, Like Son.
Maps its steps are placed on (steps per map): Eversong Woods (7), Zul'Aman (4), Silvermoon City (2), Isle of Quel'Danas (1).
Steps of this storyline count toward:
Other storylines on the Silvermoon City map
- Lesser Evil
- Whispers in the Twilight
- Fear and Fel
- Astalor's Temptations
- Advanced Studies
- Scootin' Through Silvermoon
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Guides for this zone
Guides and routes on this site that cover Eversong Woods.