Quest
Not Quite Nalorakk
A World of Warcraft quest in Zul'Aman. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(91747))
What to do
Description
Were you the one we saw enter Nalorakk's temple with Zul'jarra? I thought so! Zul'jarra spoke to him, didn't she? <Furgh growls in an unsettling way from deep in his throat.> That doesn't make sense. The new Voice of Nalorakk says Nalorakk won't speak to anyone but him. He gave some of the tribe trinkets to feel closer to Nalorakk. But the tribe now fights over them. The ursas think it's unfair they don't get any. But the chosen cling to them. We must take them before more blood is spilled.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2437 41.4 80.1
Coordinates
- Turn-inZul'Aman 41.4, 80.1
/way #2437 41.4 80.1 - Objective area (centre of the marked area)Zul'Aman 42.9, 81.0
/way #2437 42.9 81.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zul'Aman map
- Revantusk at Risk about 120 yards
- Crab Clues about 120 yards
- Null Space about 420 yards
- Carving Out Room about 420 yards
- The Call of the Void about 420 yards
- A Dark Shadow Looms about 420 yards
- One by One about 510 yards
- A Favor for the Lion about 510 yards
- Strong Ties about 550 yards
- Keys Are Optional about 590 yards
Quests whose map markers the client places closest to this one on Zul'Aman, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zul'Aman:
- Torntusk Overlook, Zul'Aman
- Amani'Zar Village, Zul'Aman
- Atal'Aman, Zul'Aman
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
The Voice of Nalorakk
Part 2 of 6.
Previous: The Spiritpaw · Next: Too Much Twilight
- 1The Spiritpaw
- 2Not Quite Nalorakk
- 3Too Much Twilight
- 4It's Just Not Right
- 5Precious Trinkets
- 6Perils of Trust
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Spiritpaw
I just chased away some furbolg dat were actin' real strange. Dey were arguin' and then one walked toward Lilaju with his hands in de air. I charged at dem an' scared dem off. Dey are usually hostile and who knows what dey were gonna do? But Lilaju wants to see what dey wanted.
After this quest
Taken from the storyline's own step order.
- Too Much Twilight
This big bear called himself the Voice of Nalorakk and has "chosen" some of our tribe as his favorites. He doesn't know, but I saw him put dark, glowing lodestones in the totems around the village to give his chosen power. Dark power radiates from them. The power smells wrong. Not like Nalorakk.
The storyline at a glance
The Voice of Nalorakk has 6 steps, from The Spiritpaw to Perils of Trust.
Maps its steps are placed on (steps per map): Zul'Aman (6).
Steps of this storyline count toward:
Other storylines on the Zul'Aman map
- Path of de Hash'ey
- Dis Was Our Land
- A Venomous History
- De Amani Never Die
- An Island of Fangs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.