Needs to show how to get there without flying
Quest
Curse of the Necrodark
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
come time to do the fights, freeing the tauren and fighting the mobs. DON"T put your back to a cliff when fighting the tentacles, they have a KB that can send you over the edge XD
Quest begins at Mayla, lower level of Thunder Totem
Directions:
Take the flightpath to Ironhorn EnclaveIf you need to unlock the Flightpath first:
Spoiler
***Set as waypoint arrow*** /way Highmountain 50.08 63.73 Take path east from Thunder Totem
/way Highmountain 50.8 64.01 (Turn right just before bridge)
/way Highmountain 49.02 66.97 (Turn right after this bridge, Neltharion's Lair on left, Summitcrest Basecamp to the right)
/way Highmountain 47.94 69 Summitcrest Basecamp (Take mountain path, continue until you reach Greystone)
/way Highmountain 48.59 71.26 Greystone
/way Highmountain 48.93 74.55 (Path continues up mountain on left, follow ropes)
/way Highmountain 49.79 79.58 Frosthoof Watch (Cross Bridge)
/way Highmountain 52.78 82.97 (take path left after bridge)
/way Highmountain 55.23 84.3 Ironhorn Enclave
From Ironhorn Enclave:
Set the first point as waypoint arrow
/way Highmountain 55.76 84.78 Cross the river
/way Highmountain 55.47 83.3 Go up path
/way Highmountain 56.36 80.5 Continue up path
/way Highmountain 54.48 80.37 Continue on snow path
/way Highmountain 52.39 84.09 Left at path fork
/way Highmountain 53.57 87.46 Climb on rock
/way Highmountain 55 88.32 Cross the bridge
/way Highmountain 56.45 89.22 Turn in quest
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(41815))
Description
It is clear that the Old Gods have long sought to control Highmountain. Their covetous desire speaks to the power of this land, and the strength of the spirits that echo through its peaks and valleys. They will not take our sacred mountain, {name}. Not while I draw breath. With the Highmountain tribes united, and with Baine Bloodhoof at our side, we will defeat the Darkness... once and for all. Come. Let us take back the summit from the forces that would corrupt it.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #650 56.5 89.2
Coordinates
- Turn-inHighmountain 56.5, 89.2
/way #650 56.5 89.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Highmountain map
- You Are Not Worthy about 230 yards
- Leystone Mastery about 230 yards
- Ironhorn Leysmithing about 230 yards
- Honor the Flame about 230 yards
- The Highmountain Smiths about 250 yards
- The Firmament Stone about 250 yards
- Maw of Souls: Hammered By The Storm about 250 yards
- Where Respect is Due about 260 yards
- The Legend of Rethu Ironhorn about 260 yards
- Rethu's Journal about 260 yards
Quests whose map markers the client places closest to this one on Highmountain, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Highmountain:
- Ironhorn Enclave, Highmountain
- Obsidian Overlook, Highmountain
- Skyfire Triage Camp, Stormheim
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 9 comments
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Reward details
Reputation: Highmountain Tribe +250
The Highmountain Tribe has dwindled in numbers over the years, and with the drogbar threat looming, seek new allies to save their homeland.
Reputation group: Legion.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Allies of the Horde: Highmountain
Part 4 of 18.
Previous: Servants of the Darkness · Next: Ice and Shadow
- 1Walking in Their Footsteps
- 2Minions of the Darkness
- 3Servants of the Darkness
- 4Curse of the Necrodark
- 5Ice and Shadow
- 6The Final Ward
- 7Whispers of the Darkness
- 8Dark Tales
- 9A Feast for Our Kin
- 10Shadow Over Thunder Bluff
- 11Return to Highmountain
- 12Shadow of the Sepulcher
Showing steps 1 to 12 of 18.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Servants of the Darkness
The heroes of Highmountain's past placed wards to protect our land from the insidious Old Gods. The deeds of these noble champions kept us safe for thousands of years. We must not fail their memory. Huln Highmountain himself placed the ward here at Snowblind Mesa.
After this quest
Taken from the storyline's own step order.
- Ice and Shadow
We took down one of the Necrodark. Ebonhorn found that it held a shard of ice infused with shadow essence. Perhaps the villains are using these shards as a kind of talisman. I suggest you deprive them of their trinkets.
The storyline at a glance
Allies of the Horde: Highmountain has 18 steps, from Walking in Their Footsteps to Dark Forces.
Maps its steps are placed on (steps per map): Highmountain (13), Thunder Bluff (3), Orgrimmar (1), Thunder Totem (1).
Steps of this storyline count toward:
Other storylines on the Highmountain map
- Legion Blacksmithing
- The Bloodtotem Tribe
- Rivermane Tribe
- Legion Leatherworking
- Snowblind Mesa
- The Fel Worm Menace
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.