Name is a reference to the slogan of British mint brand Altoids.
https://en.wikipedia.org/wiki/Altoids
Appropriate, since we're putting out fires with our minty-fresh breath.
Quest
Curiously Strong
A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Why do I, as a Frost Mage, need to use a frost potion to clear the fires?
Mentos: The Questmaker.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(50092))
Requirements
Read from the Blizzard quest API.
What to do
Description
I imagine the fires spread while I was down here, yes? First order of business then; making sure the town doesn't burn down! Help solve that problem and I shall be free to assist you in... whatever it is? Let's see... Yes! Here! Take these. They proved to be bit too... intense for most people, but you seem like a stout sort. Just be sure you're facing the fires when you use them, and I'm certain those fires will be out in no time!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #896 25.1 67.2
Coordinates
- Turn-inDrustvar 25.1, 67.2
/way #896 25.1 67.2 - Objective area (centre of the marked area)Drustvar 25.6, 69.1
/way #896 25.6 69.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Drustvar map
- To Falconhurst! about 120 yards
- Into Darkness about 340 yards
- Runic Resistance about 340 yards
- In the Hall of the Drust King about 370 yards
- Witch Way Out? about 400 yards
- Matrons of the Crimsonwood about 400 yards
- Controlling the Situation about 400 yards
- Stopping the Grand Rite about 400 yards
- Deeper into the Woods about 400 yards
- Odds and Ends about 450 yards
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Drustvar:
- Falconhurst, Drustvar
- Arom's Stand, Drustvar
- Anyport, Drustvar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 11 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 11 on Wowhead.
Reward details
Reputation: Order of Embers +75
An ancient Kul Tiran order resurrected to battle the threat of witchcraft, the Order of Embers fights with knowledge guiding their blades.
Reputation group: Battle for Azeroth.
Other quests in Drustvar that reward Order of Embers reputation: Pieces of History (+75), Through the Old Roads (+10), Silver Blades (+75), Honorable Discharge (+75), The Order of Embers (+3,500), A Lesson in Witch Hunting (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Falconhurst
Part 8 of 11.
Previous: A Missing Master · Next: A Weapon of Old
- 1Breaking Hag
- 2Spell Bound
- 3Hold The Barricade!
- 4So Long, Sister
- 5Building Defenses
- 6Bramblethorn
- 7A Missing Master
- 8Curiously Strong
- 9A Weapon of Old
- 10Fighting With Fire
- 11Into the Crimsonwood
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Missing Master
Master Ashton had me grab some healing supplies and run to Mayor Royston when those things attacked town. He didn't make it behind the barricade. But if he's alive--and he's just crazy enough he might be--he's probably holed up in his cottage. With caustic compounds. And explosives.
After this quest
Taken from the storyline's own step order.
- A Weapon of Old
I've been studying the parchment Lady Lucille sent with you and have translated some of the older language. They called it "Liquid Fire" and it was used to "burn away the Drust". Using this as a basis I believe we can adapt it to our needs.
The storyline at a glance
Falconhurst has 11 steps, from Breaking Hag to Into the Crimsonwood.
Maps its steps are placed on (steps per map): Drustvar (11).
Steps of this storyline count toward:
Other storylines on the Drustvar map
- Darkness of Drustvar
- Fletcher's Hollow
- Caring about Corlain
- Crimson Forest
- Corlain
- Hangman's Point
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.