This quest currently seems to be bugged if you are lower than lvl 70 you cant kill Necrogg the Darkspeaker by yourself it is however doable in groups so invite your friends!
Quest
Servants of the Darkness
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Not sure if it was a fluke, but I found an incredibly stupid workaround that might be worth a try on a sub-70 character. Source: level 51 brewmaster with crap gear.
Went to logout while still controlling Huln, and thought I'd give it one more go last second. Hit the 'exit vehicle' button while the logout timer was going, and it put me back into my normal body, with the drogbar still there. Canceled logout, smacked the drogbar with only mild difficulty, got the quest done. There seems to be a gap you can slip through, in other words.
It's not a perfect solution, but until this is adjusted, give it a shot.
You know what's interesting? This whole area, including the hut Huln had put the ward in, was destroyed by Dargrul. There's a massive crater there now, so the ward should be gone. I have no idea how we manage to "reactivate" the ward inside a non-existing hut on a non-existing hill.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(41800))
Description
The heroes of Highmountain's past placed wards to protect our land from the insidious Old Gods. The deeds of these noble champions kept us safe for thousands of years. We must not fail their memory. Huln Highmountain himself placed the ward here at Snowblind Mesa. It must be reactivated for us to have any hope of saving Ebonhorn. Enter the echo of Huln's spirit, and let his courage lead you to the location of this ward.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #650 53.3 63.9
Coordinates
- Turn-inHighmountain 53.3, 63.9
/way #650 53.3 63.9 - Objective area (centre of the marked area)Highmountain 53.0, 66.9
/way #650 53.0 66.9 - Objective areaHighmountain 52.5, 68.1
/way #650 52.5 68.1 - Objective areaHighmountain 53.3, 69.6
/way #650 53.3 69.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Highmountain map
- Battle of Snowblind Mesa same spot
- Battle Worms same spot
- Buy Us Time same spot
- The Siegebrul about 10 yards
- Highmountain Stands about 20 yards
- Evacuate Snowmane about 90 yards
- Justice Rains from Above about 230 yards
- Holding Our Ground about 230 yards
- The Underking about 290 yards
- Laying to Rest about 310 yards
Quests whose map markers the client places closest to this one on Highmountain, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Highmountain:
- Eastern Highmountain
- Stonehoof Watch, Highmountain
- Thunder Totem, Highmountain
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 25 comments
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Reward details
Reputation: Highmountain Tribe +250
The Highmountain Tribe has dwindled in numbers over the years, and with the drogbar threat looming, seek new allies to save their homeland.
Reputation group: Legion.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Allies of the Horde: Highmountain
Part 3 of 18.
Previous: Minions of the Darkness · Next: Curse of the Necrodark
- 1Walking in Their Footsteps
- 2Minions of the Darkness
- 3Servants of the Darkness
- 4Curse of the Necrodark
- 5Ice and Shadow
- 6The Final Ward
- 7Whispers of the Darkness
- 8Dark Tales
- 9A Feast for Our Kin
- 10Shadow Over Thunder Bluff
- 11Return to Highmountain
- 12Shadow of the Sepulcher
Showing steps 1 to 12 of 18.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Minions of the Darkness
Oenia Skyhorn was a legendary chieftain of her tribe. Though she crossed over to the spirit realm long ago, her presence is still felt all around us. Ebonhorn told me that Oenia placed a ward here to protect the people she cared for so deeply... perhaps from the specter of the Darkness.
After this quest
Taken from the storyline's own step order.
- Curse of the Necrodark
It is clear that the Old Gods have long sought to control Highmountain. Their covetous desire speaks to the power of this land, and the strength of the spirits that echo through its peaks and valleys. They will not take our sacred mountain, <name>. Not while I draw breath.
The storyline at a glance
Allies of the Horde: Highmountain has 18 steps, from Walking in Their Footsteps to Dark Forces.
Maps its steps are placed on (steps per map): Highmountain (13), Thunder Bluff (3), Orgrimmar (1), Thunder Totem (1).
Steps of this storyline count toward:
Other storylines on the Highmountain map
- Legion Blacksmithing
- The Bloodtotem Tribe
- Rivermane Tribe
- Legion Leatherworking
- Snowblind Mesa
- The Fel Worm Menace
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.