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Quest

Ice and Shadow

Quest facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
tale+71via Wowhead (opens the original comment in a new tab)

If, like me, you turned in this quest and then nothing seemed to be happening, go back to the end of the bridge where you first picked up this quest (at roughly 56,89 in Highmountain) and Jale Rivermane should have the quest Whispers of the Darkness. (Edit: originally Wowhead had the wrong data for the quest, but it's fixed now.)

2
Duerma+14via Wowhead (opens the original comment in a new tab)

If you're like me and drug your newly-minted level 110 ass up the mountain to do this quest with a puny item level, you may find this quest to be a bit of a challenge. Focus on the [npc=130425] and the [npc=104979] to reduce the pounding you'll take to something reasonable.

3
echsenmensch+7via Wowhead (opens the original comment in a new tab)

What is up with this series of quests? I'm doing them as an ilvl160 Frost Mage and the enemies are seriously more difficult than most mobs I've faced in Shadowlands. I'd even say some of the normal mobs are almost on par with some elites and world-bosses. It's like they're completely overtuned.

I recommend that anyone with a squishy character without self-heals comes with a friend if you still need to unlock the Highmountain Tauren.

Read all 15 on Wowhead ↗

Quest facts

LevelLevel 40-90
CategoryHighmountain Tauren
Quest ID41840

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(41840))

Description

We took down one of the Necrodark. Ebonhorn found that it held a shard of ice infused with shadow essence. Perhaps the villains are using these shards as a kind of talisman. I suggest you deprive them of their trinkets. I know little of such magics, but it seemed that Ebonhorn had a use for them in mind.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Highmountain Quest turn-in 12 mapped points
Highmountain map showing where to go for Ice and ShadowTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #650 57.6 92.4

Suramar Objective area 1 mapped point
Suramar map showing where to go for Ice and ShadowObjective area

In-game waypoint: /way #680 53.4 18.6

Coordinates

  • Turn-inHighmountain 57.6, 92.4/way #650 57.6 92.4
  • Objective area (centre of the marked area)Highmountain 57.2, 91.5/way #650 57.2 91.5
  • Objective areaSuramar 53.4, 18.6/way #680 53.4 18.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Highmountain map

Quests whose map markers the client places closest to this one on Highmountain, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Highmountain:

  • Ironhorn Enclave, HighmountainAlliance and Horde · about 400 yards north
  • Lorna's Watch, StormheimAlliance · about 770 yards east
  • Obsidian Overlook, HighmountainAlliance and Horde · about 810 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 50 yards north-west
  • Objective areaabout 160 yards north-west (on the Suramar map)

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money28 gold9 silver
Experience9,500 XP
ReputationHighmountain Tribe +250

Reward details

Reputation: Highmountain Tribe +250

The Highmountain Tribe has dwindled in numbers over the years, and with the drogbar threat looming, seek new allies to save their homeland.

Reputation group: Legion.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Allies of the Horde: Highmountain

Part 5 of 18.

Previous: Curse of the Necrodark · Next: The Final Ward

  1. 1Walking in Their Footsteps
  2. 2Minions of the Darkness
  3. 3Servants of the Darkness
  4. 4Curse of the Necrodark
  5. 5Ice and Shadow
  6. 6The Final Ward
  7. 7Whispers of the Darkness
  8. 8Dark Tales
  9. 9A Feast for Our Kin
  10. 10Shadow Over Thunder Bluff
  11. 11Return to Highmountain
  12. 12Shadow of the Sepulcher

Showing steps 1 to 12 of 18.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Curse of the NecrodarkLevel 40-90

    It is clear that the Old Gods have long sought to control Highmountain. Their covetous desire speaks to the power of this land, and the strength of the spirits that echo through its peaks and valleys. They will not take our sacred mountain, <name>. Not while I draw breath.

After this quest

Taken from the storyline's own step order.

  • The Final WardLevel 40-90

    The Necrodark are readying their ritual to give physical form to the Darkness. They've sealed themselves inside and barred our way. The shards you brought me should provide the means to bring down the barrier. Once it is done, we have to act quickly.

The storyline at a glance

Allies of the Horde: Highmountain has 18 steps, from Walking in Their Footsteps to Dark Forces.

Maps its steps are placed on (steps per map): Highmountain (13), Thunder Bluff (3), Orgrimmar (1), Thunder Totem (1).

Steps of this storyline count toward:

Other storylines on the Highmountain map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.