If, like me, you turned in this quest and then nothing seemed to be happening, go back to the end of the bridge where you first picked up this quest (at roughly 56,89 in Highmountain) and Jale Rivermane should have the quest Whispers of the Darkness. (Edit: originally Wowhead had the wrong data for the quest, but it's fixed now.)
Quest
Ice and Shadow
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you're like me and drug your newly-minted level 110 ass up the mountain to do this quest with a puny item level, you may find this quest to be a bit of a challenge. Focus on the [npc=130425] and the [npc=104979] to reduce the pounding you'll take to something reasonable.
What is up with this series of quests? I'm doing them as an ilvl160 Frost Mage and the enemies are seriously more difficult than most mobs I've faced in Shadowlands. I'd even say some of the normal mobs are almost on par with some elites and world-bosses. It's like they're completely overtuned.
I recommend that anyone with a squishy character without self-heals comes with a friend if you still need to unlock the Highmountain Tauren.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(41840))
Description
We took down one of the Necrodark. Ebonhorn found that it held a shard of ice infused with shadow essence. Perhaps the villains are using these shards as a kind of talisman. I suggest you deprive them of their trinkets. I know little of such magics, but it seemed that Ebonhorn had a use for them in mind.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #650 57.6 92.4
Objective areaIn-game waypoint: /way #680 53.4 18.6
Coordinates
- Turn-inHighmountain 57.6, 92.4
/way #650 57.6 92.4 - Objective area (centre of the marked area)Highmountain 57.2, 91.5
/way #650 57.2 91.5 - Objective areaSuramar 53.4, 18.6
/way #680 53.4 18.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Highmountain map
- You Are Not Worthy about 400 yards
- Leystone Mastery about 400 yards
- Ironhorn Leysmithing about 400 yards
- Honor the Flame about 400 yards
- The Highmountain Smiths about 420 yards
- The Firmament Stone about 420 yards
- Maw of Souls: Hammered By The Storm about 420 yards
- Where Respect is Due about 430 yards
- The Legend of Rethu Ironhorn about 430 yards
- Rethu's Journal about 430 yards
Quests whose map markers the client places closest to this one on Highmountain, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Highmountain:
- Ironhorn Enclave, Highmountain
- Lorna's Watch, Stormheim
- Obsidian Overlook, Highmountain
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 15 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 15 on Wowhead.
Reward details
Reputation: Highmountain Tribe +250
The Highmountain Tribe has dwindled in numbers over the years, and with the drogbar threat looming, seek new allies to save their homeland.
Reputation group: Legion.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Allies of the Horde: Highmountain
Part 5 of 18.
Previous: Curse of the Necrodark · Next: The Final Ward
- 1Walking in Their Footsteps
- 2Minions of the Darkness
- 3Servants of the Darkness
- 4Curse of the Necrodark
- 5Ice and Shadow
- 6The Final Ward
- 7Whispers of the Darkness
- 8Dark Tales
- 9A Feast for Our Kin
- 10Shadow Over Thunder Bluff
- 11Return to Highmountain
- 12Shadow of the Sepulcher
Showing steps 1 to 12 of 18.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Curse of the Necrodark
It is clear that the Old Gods have long sought to control Highmountain. Their covetous desire speaks to the power of this land, and the strength of the spirits that echo through its peaks and valleys. They will not take our sacred mountain, <name>. Not while I draw breath.
After this quest
Taken from the storyline's own step order.
- The Final Ward
The Necrodark are readying their ritual to give physical form to the Darkness. They've sealed themselves inside and barred our way. The shards you brought me should provide the means to bring down the barrier. Once it is done, we have to act quickly.
The storyline at a glance
Allies of the Horde: Highmountain has 18 steps, from Walking in Their Footsteps to Dark Forces.
Maps its steps are placed on (steps per map): Highmountain (13), Thunder Bluff (3), Orgrimmar (1), Thunder Totem (1).
Steps of this storyline count toward:
Other storylines on the Highmountain map
- Legion Blacksmithing
- The Bloodtotem Tribe
- Rivermane Tribe
- Legion Leatherworking
- Snowblind Mesa
- The Fel Worm Menace
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.