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Quest

Flickering Light

A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 88-90
LocationVoidstorm, Slayer's Rise
Quest ID91146

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(91146))

What to do

WhereVoidstorm, Slayer's Rise
StorylineShadow Puppets, step 2 of 6
Rewards33g 50s, 12,850 XP

Description

I feel traces of Light here--dim, scattered across the plain, but unmistakable. It's Callum. I know his Light like I know my own. That domanaar is a monster: using others like toys, smashing them together until they break. We'll find them, {name}, and then I will turn that void beast to ash. <Anais grips her spear.> One thing at a time. Find the Light, and we find Callum.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Voidstorm Quest turn-in 4 mapped points
Voidstorm map showing where to go for Flickering LightTurn-inObjective areaObjective areaObjective area

In-game waypoint: /way #2405 51.8 41.4

Slayer's Rise Objective area no plotted point

Coordinates

  • Turn-inVoidstorm 51.8, 41.4/way #2405 51.8 41.4
  • Objective areaVoidstorm 48.9, 37.3/way #2405 48.9 37.3
  • Objective areaVoidstorm 50.8, 36.6/way #2405 50.8 36.6
  • Objective areaVoidstorm 50.4, 38.7/way #2405 50.4 38.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Voidstorm map

Quests whose map markers the client places closest to this one on Voidstorm, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Voidstorm:

  • Masters' Perch, VoidstormAlliance and Horde · about 730 yards west
  • Howling Ridge, VoidstormAlliance and Horde · about 1,900 yards south
  • The Ingress, VoidstormAlliance and Horde · about 1,900 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 400 yards north-west
  • Objective areaabout 340 yards north
  • Objective areaabout 230 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Storyline

Shadow Puppets

Part 2 of 6.

Previous: The Conquered Heroes · Next: Cut Her Strings

  1. 1The Conquered Heroes
  2. 2Flickering Light
  3. 3Cut Her Strings
  4. 4Strung Along
  5. 5Bury Me Not
  6. 6Bloodying the Plain

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Conquered HeroesVoidstorm · Level 88-90

    A domanaar was harrying our back lines. It was... different than the other void beasts--like it was playing rather than fighting. My partner, Callum, led a squad to hunt it down. They never came back. Callum's an Arathi through and through. He wouldn't fall here--I know it.

After this quest

Taken from the storyline's own step order.

  • Cut Her StringsVoidstorm · Level 88-90

    Revik, Riandron, Danna... that domanaar made them kill each other. The creatures here are bound with the same shadowgrafts: the same twisted magic. If this is how Imperia controls her victims, we have to find a way to remove it. Restrain the beasts and I'll attempt to break their bonds.

The storyline at a glance

Shadow Puppets has 6 steps, from The Conquered Heroes to Bloodying the Plain.

Maps its steps are placed on (steps per map): Voidstorm (4), Slayer's Rise (2).

Steps of this storyline count toward:

Other storylines on the Voidstorm map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.