Quest
Flickering Light
A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(91146))
What to do
Description
I feel traces of Light here--dim, scattered across the plain, but unmistakable. It's Callum. I know his Light like I know my own. That domanaar is a monster: using others like toys, smashing them together until they break. We'll find them, {name}, and then I will turn that void beast to ash. <Anais grips her spear.> One thing at a time. Find the Light, and we find Callum.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #2405 51.8 41.4
Coordinates
- Turn-inVoidstorm 51.8, 41.4
/way #2405 51.8 41.4 - Objective areaVoidstorm 48.9, 37.3
/way #2405 48.9 37.3 - Objective areaVoidstorm 50.8, 36.6
/way #2405 50.8 36.6 - Objective areaVoidstorm 50.4, 38.7
/way #2405 50.4 38.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Voidstorm map
- The Fallen Wake about 700 yards
- Shepherd of Fear about 700 yards
- The Nethersent about 1,270 yards
- The Fiend That Failed about 1,280 yards
- Warmth for the Soul about 1,280 yards
- Universal Language about 1,290 yards
- Across Worlds about 1,290 yards
- Repress the Oppressors about 1,470 yards
- Eating Their Own about 1,510 yards
- She Started the Fire about 1,510 yards
Quests whose map markers the client places closest to this one on Voidstorm, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Voidstorm:
- Masters' Perch, Voidstorm
- Howling Ridge, Voidstorm
- The Ingress, Voidstorm
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
Shadow Puppets
Part 2 of 6.
Previous: The Conquered Heroes · Next: Cut Her Strings
- 1The Conquered Heroes
- 2Flickering Light
- 3Cut Her Strings
- 4Strung Along
- 5Bury Me Not
- 6Bloodying the Plain
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Conquered Heroes
A domanaar was harrying our back lines. It was... different than the other void beasts--like it was playing rather than fighting. My partner, Callum, led a squad to hunt it down. They never came back. Callum's an Arathi through and through. He wouldn't fall here--I know it.
After this quest
Taken from the storyline's own step order.
- Cut Her Strings
Revik, Riandron, Danna... that domanaar made them kill each other. The creatures here are bound with the same shadowgrafts: the same twisted magic. If this is how Imperia controls her victims, we have to find a way to remove it. Restrain the beasts and I'll attempt to break their bonds.
The storyline at a glance
Shadow Puppets has 6 steps, from The Conquered Heroes to Bloodying the Plain.
Maps its steps are placed on (steps per map): Voidstorm (4), Slayer's Rise (2).
Steps of this storyline count toward:
Other storylines on the Voidstorm map
- Dawn of Reckoning
- The Night's Veil
- Foothold
- Oaths to Family
- Dance with the Devil
- To Be Changed
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.