The Daggerfen camp is around 25, 23. The assassins are stealthed.
Quest
Daggerfen Deviance
A World of Warcraft quest in Zangarmarsh. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
There are lots of assassins around 27, 23 (water wheel area).
23,25 was my kill zone.
Oh, the Daggerfen Muckdwellers put a paralytic poison on you, When they hit abour 40% health... It has a 30 second countdown until it "hits". kind of a pain when you've killed them and you start drinking :-) (it interrupts it). Anyways, that's my only advice. Straight forward otherwise.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(10115))
Requirements
Read from the Blizzard quest API.
What to do
Description
The Kurenai and the draenei don't always see eye to eye, particularly on the issue of the Lost Ones. We are content to help the Lost Ones who seek us out, but we won't pursue them. Some draenei are intent on 'redeeming' them all. However, there are times when even the Lost Ones go too far, such as the Daggerfen. In their village to the west, they dabble in poisons and deceit, arts that come unnaturally to us. We must put an end to this before the vile Daggerfen can extend their influence.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #102 42.0 27.2
Coordinates
- Turn-inZangarmarsh 42.0, 27.2
/way #102 42.0 27.2 - Objective area (centre of the marked area)Zangarmarsh 25.2, 23.9
/way #102 25.2 23.9 - Objective area (centre of the marked area)Zangarmarsh 25.2, 22.7
/way #102 25.2 22.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zangarmarsh map
- Desecrate this Fire! about 880 yards
- Honor the Flame about 1,580 yards
- Hero's Call: Zangarmarsh! about 2,170 yards
Quests whose map markers the client places closest to this one on Zangarmarsh, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Zangarmarsh:
- Orebor Harborage, Zangarmarsh
- Sylvanaar, Blade's Edge Mountains
- Telredor, Zangarmarsh
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 11 comments
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Reward details
Reputation: Kurenai +250
Draenei for "redeemed." These Broken have escaped the grasp of their various slavers in Outland and have made their home in Nagrand. It is there that they seek to rediscover their destiny.
Reputation group: The Burning Crusade.
Other quests in Zangarmarsh that reward Kurenai reputation: Stinger Venom (+250), Lines of Communication (+250), Natural Armor (+250), Ango'rosh Encroachment (+250), Overlord Gorefist (+250), The Terror of Marshlight Lake (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Zangarmarsh
Part 45 of 64.
Previous: Overlord Gorefist · Next: Secrets of the Daggerfen
- 40A Friendly Gesture
- 41Now That We're Friends...
- 42Fhwoor Smash!
- 43Ango'rosh Encroachment
- 44Overlord Gorefist
- 45Daggerfen Deviance
- 46Secrets of the Daggerfen
- 47Stinger Venom
- 48Natural Armor
- 49Maktu's Revenge
- 50Lines of Communication
- 51The Terror of Marshlight Lake
Showing steps 40 to 51 of 64.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Overlord Gorefist
The centerpiece of any ogre tribe is its leader. Without leadership, the Ango'rosh's organization will disappear and they'll resort to infighting to determine who will lead next.
After this quest
Taken from the storyline's own step order.
- Secrets of the Daggerfen
Bugs, bugs, bugs! The marsh is full of them and my companions here seem obsessed with them. Well, I've had it with the bugs! Something far more intriguing has captured my interest. To the west, there is a village of Lost Ones who call themselves the Daggerfen.
Also counted by Mysteries of the Marsh
Its criteria name 29 quests; others include:
- Stealing Back the Mushrooms
- Now That We're Friends...
- Fhwoor Smash!
- Return to the Marsh
- Jyoba's Report
- Umbrafen Eel Filets
- An Unnatural Drought
- A Damp, Dark Place
The storyline at a glance
Zangarmarsh has 64 steps, from Disturbance at Umbrafen Lake to Message to the Daggerfen.
Maps its steps are placed on (steps per map): Zangarmarsh (63), Hellfire Peninsula (1).
Other storylines on the Zangarmarsh map
- Burning Crusade Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Mysteries of the Marsh: its criteria name 29 quests, this one included.