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Quest

Overlord Gorefist

A World of Warcraft quest in Zangarmarsh. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Jackyl+56via Wowhead (opens the original comment in a new tab)

There is a floating island in the very NW corner of the map. As soon as you cross the bridge to the island, turn right and go up the path, not straight into the cave. The path winds around to the left and you'll see 2 guards standing outside of a small cave entrance (loc 19.8). They can be pulled without Gorefist (lvl 64 non-elite), who is standing right inside the cave entrance. Easy solo for a 63 warrior, so anyone should be able to do it :)

3
10315+38via Wowhead (opens the original comment in a new tab)

A note on the item if your heavy into +spell damage: If you're wondering whether to choose the cloth wrist or the trinket, take the trinket as there won't be another quest after this that rewards an equip +spell damage trinket (plenty from isntance/raid loots, but do you want to wait that long after reaching 70?), even though there will be ~3 more different types of +spell damage cloth bracers before you leave Nagrand (~lvl67). I made the oversight of choosing the wrists due to the reason I started my mage post-BC and had *very* bad gear, without checking wowhead first =S. Plenty of my post-70 and kara raiding friends still occasionally use this trinket unless they had better

Read all 32 on Wowhead ↗

Quest facts

LevelLevel 10-30
Quest ID9839

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9839))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineZangarmarsh, step 44 of 64

Description

The centerpiece of any ogre tribe is its leader. Without leadership, the Ango'rosh's organization will disappear and they'll resort to infighting to determine who will lead next. Although we've seen the ogres out and about in this area, their true strength is concentrated in their Ango'rosh Stronghold to the northwest. It's located in a cave on a small island connected to the marsh by a fallen mushroom. Go there and defeat Overlord Gorefist. That should provide us with a well-deserved respite.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zangarmarsh Quest turn-in 12 mapped points
Zangarmarsh map showing where to go for Overlord GorefistTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #102 42.0 27.2

Coordinates

  • Turn-inZangarmarsh 42.0, 27.2/way #102 42.0 27.2
  • Objective areaZangarmarsh 18.4, 7.8/way #102 18.4 7.8
  • Objective area (centre of the marked area)Zangarmarsh 18.6, 6.3/way #102 18.6 6.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zangarmarsh map

Quests whose map markers the client places closest to this one on Zangarmarsh, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Zangarmarsh:

  • Orebor Harborage, ZangarmarshAlliance · about 70 yards south-west
  • Sylvanaar, Blade's Edge MountainsAlliance · about 1,300 yards north-east
  • Telredor, ZangarmarshAlliance · about 1,500 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 1,400 yards north-west
  • Objective areaabout 1,400 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Choose one of these rewards:

Money10 gold50 silver
Experience5,150 XP
ReputationKurenai +250

Reward details

Pick one of these

TypeCloth Wrist
Item level30
BindingBinds when picked up
Armor3
Stats+4 Intellect, +6 Stamina
Suited toAffliction, Frost, Discipline, Holy, Fire, Arcane, Shadow, Destruction, Demonology
Sells to vendors for22 gold19 silver
TypeCloth Back
Item level30
BindingBinds when picked up
Armor3
Stats+4 Agility or Strength, +6 Stamina
Suited toVengeance, Enhancement, Subtlety, Outlaw, Assassination, Windwalker, Feral, Guardian, Havoc, Beast Mastery, Marksmanship, Survival, Brewmaster, Protection, Fury, Arms, Retribution, Unholy, Frost, Blood
Sells to vendors for35 gold95 silver
TypeArmor Trinket
Item level30
BindingBinds when picked up
Stats+7 Intellect
UseFocused Power
Suited toDiscipline, Balance, Restoration, Arcane, Fire, Frost, Mistweaver, Holy, Devourer, Destruction, Demonology, Affliction, Elemental, Shadow, Augmentation, Preservation, Devastation
Sells to vendors for72 silver85 copper

Reputation: Kurenai +250

Draenei for "redeemed." These Broken have escaped the grasp of their various slavers in Outland and have made their home in Nagrand. It is there that they seek to rediscover their destiny.

Reputation group: The Burning Crusade.

Other quests in Zangarmarsh that reward Kurenai reputation: Stinger Venom (+250), Lines of Communication (+250), Natural Armor (+250), Ango'rosh Encroachment (+250), The Terror of Marshlight Lake (+250), Maktu's Revenge (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Zangarmarsh

Part 44 of 64.

Previous: Ango'rosh Encroachment · Next: Daggerfen Deviance

  1. 39Sporeggar
  2. 40A Friendly Gesture
  3. 41Now That We're Friends...
  4. 42Fhwoor Smash!
  5. 43Ango'rosh Encroachment
  6. 44Overlord Gorefist
  7. 45Daggerfen Deviance
  8. 46Secrets of the Daggerfen
  9. 47Stinger Venom
  10. 48Natural Armor
  11. 49Maktu's Revenge
  12. 50Lines of Communication

Showing steps 39 to 50 of 64.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Ango'rosh EncroachmentZangarmarsh · Level 10-30

    The small band of Broken you see here is a mission from a larger settlement in Nagrand. The Kurenai, as we call ourselves, are Broken who desire to reunite with our draenei brothers. My group has come here to strengthen Kurenai ties to the draenei of Telredor.

After this quest

Taken from the storyline's own step order.

  • Daggerfen DevianceZangarmarsh · Level 10-30

    The Kurenai and the draenei don't always see eye to eye, particularly on the issue of the Lost Ones. We are content to help the Lost Ones who seek us out, but we won't pursue them. Some draenei are intent on 'redeeming' them all.

Also counted by Mysteries of the Marsh

Its criteria name 29 quests; others include:

The storyline at a glance

Zangarmarsh has 64 steps, from Disturbance at Umbrafen Lake to Message to the Daggerfen.

Maps its steps are placed on (steps per map): Zangarmarsh (63), Hellfire Peninsula (1).

Other storylines on the Zangarmarsh map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Achievements

Completing this quest counts toward this achievement.