Just north of Marshlight Lake at (22, 31) they are many and the drop rate is pretty good.
Quest
Stinger Venom
A World of Warcraft quest in Zangarmarsh. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Droprate was about 1 out of 7 for me... horrible quest.
Farm them around 24, 51.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9830))
Requirements
Read from the Blizzard quest API.
What to do
Description
When I speak to draenei, I often get the sense that they consider themselves removed from their environment. Many seem to pity my brethren, the Broken, who they say have lost something. We Broken may have lost our inclination toward the Light, but our experiences have brought us closer to the land. My people see opportunities where few draenei do. Take, for example, the venom of the marshlight bleeders that live to the south and west. It has a wide variety of uses from hunting to healing.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #102 40.8 28.7
Coordinates
- Turn-inZangarmarsh 40.8, 28.7
/way #102 40.8 28.7 - Objective area (centre of the marked area)Zangarmarsh 15.8, 42.3
/way #102 15.8 42.3 - Objective area (centre of the marked area)Zangarmarsh 23.4, 32.1
/way #102 23.4 32.1 - Objective area (centre of the marked area)Zangarmarsh 10.9, 53.5
/way #102 10.9 53.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zangarmarsh map
- Desecrate this Fire! about 820 yards
- Honor the Flame about 1,610 yards
- Hero's Call: Zangarmarsh! about 2,190 yards
Quests whose map markers the client places closest to this one on Zangarmarsh, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Zangarmarsh:
- Orebor Harborage, Zangarmarsh
- Sylvanaar, Blade's Edge Mountains
- Telredor, Zangarmarsh
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 48 comments
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Other quests on the Zangarmarsh map
Reward details
Reputation: Kurenai +250
Draenei for "redeemed." These Broken have escaped the grasp of their various slavers in Outland and have made their home in Nagrand. It is there that they seek to rediscover their destiny.
Reputation group: The Burning Crusade.
Other quests in Zangarmarsh that reward Kurenai reputation: Lines of Communication (+250), Natural Armor (+250), Ango'rosh Encroachment (+250), Overlord Gorefist (+250), The Terror of Marshlight Lake (+250), Maktu's Revenge (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Zangarmarsh
Part 47 of 64.
Previous: Secrets of the Daggerfen · Next: Natural Armor
- 42Fhwoor Smash!
- 43Ango'rosh Encroachment
- 44Overlord Gorefist
- 45Daggerfen Deviance
- 46Secrets of the Daggerfen
- 47Stinger Venom
- 48Natural Armor
- 49Maktu's Revenge
- 50Lines of Communication
- 51The Terror of Marshlight Lake
- 52Spirits of the Feralfen
- 53A Spirit Ally?
Showing steps 42 to 53 of 64.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Secrets of the Daggerfen
Bugs, bugs, bugs! The marsh is full of them and my companions here seem obsessed with them. Well, I've had it with the bugs! Something far more intriguing has captured my interest. To the west, there is a village of Lost Ones who call themselves the Daggerfen.
After this quest
Taken from the storyline's own step order.
- Natural Armor
Maktu can always see a draenei approaching in his shiny armor from a mile away, even in this murky swamp! Maktu wants to laugh at them, but then he remembers that they have been kind to the Kurenai and he wants to teach them about how Kurenai make armor.
Also counted by Mysteries of the Marsh
Its criteria name 29 quests; others include:
- Stealing Back the Mushrooms
- Now That We're Friends...
- Fhwoor Smash!
- Return to the Marsh
- Jyoba's Report
- Umbrafen Eel Filets
- An Unnatural Drought
- A Damp, Dark Place
The storyline at a glance
Zangarmarsh has 64 steps, from Disturbance at Umbrafen Lake to Message to the Daggerfen.
Maps its steps are placed on (steps per map): Zangarmarsh (63), Hellfire Peninsula (1).
Other storylines on the Zangarmarsh map
- Burning Crusade Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Mysteries of the Marsh: its criteria name 29 quests, this one included.