Found at 70, 97 in the cave (entrance coords: 74, 90) take a right after entering the cave and follow the path for a while. It's resting on a rock near two sporeloks.
Quest
A Damp, Dark Place
A World of Warcraft quest in Zangarmarsh. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
From entrance you go right & follow the ledge as it curves around to the left. Once that curve is done you have a sharp curve to the right & the path starts to go down. At the bottom on that first down ramp you hit a hairpin like turn left & down more. The box is in that hairpin corner and it's small. Very easy to miss. Looks like the little toolboxes from newbie Horde quests.
coordinates inside the cave: 70.53, 97.90
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9788))
What to do
Description
Soon after I escaped the Umbrafen tribe, I holed up in a cave south of their village. Little did I know that the cave was being fought over by marsh beasts and spore men! I had to leave in a hurry and left behind a box containing my only worldly possessions. After managing to sneak out of Umbrafen with my belongings it was terrible irony that I would lose them so soon after. If you're willing to bring them back to me I'll give you one of my very own personal items. What do you say, {name}?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #102 80.4 64.2
Coordinates
- Turn-inZangarmarsh 80.4, 64.2
/way #102 80.4 64.2 - Objective areaZangarmarsh 75.0, 91.0
/way #102 75.0 91.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zangarmarsh map
- Warchief's Command: Zangarmarsh! about 120 yards
- Hero's Call: Zangarmarsh! about 120 yards
- Honor the Flame about 710 yards
- Desecrate this Fire! about 720 yards
Quests whose map markers the client places closest to this one on Zangarmarsh, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zangarmarsh:
- Swamprat Post, Zangarmarsh
- Telredor, Zangarmarsh
- Temple of Telhamat, Hellfire Peninsula
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 82 comments
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Choose one of these rewards:
Reward details
Pick one of these
Reputation: Cenarion Expedition +250
An exploratory force sent to Outland by the Cenarion Circle to study surviving life forms. The Cenarion Expedition has quickly gained in size and autonomy since the opening of the Dark Portal.
Reputation group: The Burning Crusade.
Other quests in Zangarmarsh that reward Cenarion Expedition reputation: Watcher Leesa'oh (+75), Observing the Sporelings (+250), A Question of Gluttony (+250), Familiar Fungi (+250), Stealing Back the Mushrooms (+350), Disturbance at Umbrafen Lake (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Zangarmarsh
Part 9 of 64.
Previous: The Umbrafen Tribe · Next: Safeguarding the Watchers
- 4Balance Must Be Preserved
- 5Drain Schematics
- 6Warning the Cenarion Circle
- 7Return to the Marsh
- 8The Umbrafen Tribe
- 9A Damp, Dark Place
- 10Safeguarding the Watchers
- 11Saving the Sporeloks
- 12The Boha'mu Ruins
- 13Idols of the Feralfen
- 14Gathering the Reagents
- 15Messenger to the Feralfen
Showing steps 4 to 15 of 64.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Umbrafen Tribe
The naga are terrible, yes. But even more terrible are the traitor tribes of Broken and Lost Ones that helped them! The worst of all are the Lost Ones of the Umbrafen tribe; they use dark magic to trap and enslave others.
After this quest
Taken from the storyline's own step order.
- Safeguarding the Watchers
In your travels, you might have encountered some of the expedition's watchers. They do the majority of the field work: documenting the unique inhabitants of the marsh, collecting samples, and making contact with sentient species. The safety of the watchers is paramount, <class>.
Also counted by Mysteries of the Marsh
Its criteria name 29 quests; others include:
- Stealing Back the Mushrooms
- Now That We're Friends...
- Fhwoor Smash!
- Return to the Marsh
- Jyoba's Report
- Umbrafen Eel Filets
- An Unnatural Drought
- Diaphanous Wings
The storyline at a glance
Zangarmarsh has 64 steps, from Disturbance at Umbrafen Lake to Message to the Daggerfen.
Maps its steps are placed on (steps per map): Zangarmarsh (63), Hellfire Peninsula (1).
Other storylines on the Zangarmarsh map
- Burning Crusade Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Mysteries of the Marsh: its criteria name 29 quests, this one included.