You must be Neutral with the Kurenai to pick up this quest
Quest
The Terror of Marshlight Lake
A World of Warcraft quest in Zangarmarsh. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Terrowclaw - in the small island (tloc 22,46)
Be sure to kill surrounding mobs, terrorclaw will fear you into them. I found out the hard way
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9902))
Requirements
Read from the Blizzard quest API.
What to do
Description
Traveling through naga-infested lands has shown me the cruel truth about how my less fortunate brethren are treated. At Marshlight Lake, to the southwest, I observed a particularly malicious taskmaster playing a deadly game. He orders his slaves out to the islands in Marshlight Lake when he knows that Terrorclaw, a giant bogstrok, is ready to feed. I needn't describe what results. We are too few to take on the naga directly, but we can deprive them of their amusement by killing their pet.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #102 40.8 28.7
Coordinates
- Turn-inZangarmarsh 40.8, 28.7
/way #102 40.8 28.7 - Objective areaZangarmarsh 22.3, 45.9
/way #102 22.3 45.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zangarmarsh map
- Desecrate this Fire! about 820 yards
- Honor the Flame about 1,610 yards
- Hero's Call: Zangarmarsh! about 2,190 yards
Quests whose map markers the client places closest to this one on Zangarmarsh, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Zangarmarsh:
- Orebor Harborage, Zangarmarsh
- Sylvanaar, Blade's Edge Mountains
- Telredor, Zangarmarsh
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Choose one of these rewards:
Reward details
Pick one of these
Reputation: Kurenai +250
Draenei for "redeemed." These Broken have escaped the grasp of their various slavers in Outland and have made their home in Nagrand. It is there that they seek to rediscover their destiny.
Reputation group: The Burning Crusade.
Other quests in Zangarmarsh that reward Kurenai reputation: Stinger Venom (+250), Lines of Communication (+250), Natural Armor (+250), Ango'rosh Encroachment (+250), Overlord Gorefist (+250), Maktu's Revenge (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Zangarmarsh
Part 51 of 64.
Previous: Lines of Communication · Next: Spirits of the Feralfen
- 46Secrets of the Daggerfen
- 47Stinger Venom
- 48Natural Armor
- 49Maktu's Revenge
- 50Lines of Communication
- 51The Terror of Marshlight Lake
- 52Spirits of the Feralfen
- 53A Spirit Ally?
- 54Stinging the Stingers
- 55The Sharpest Blades
- 56Burstcap Mushrooms, Mon!
- 57Have You Ever Seen One of These?
Showing steps 46 to 57 of 64.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Lines of Communication
One of the reasons Ikuti led us to Zangarmarsh was to help open the lines of communication between the draenei and the Kurenai home city of Telaar in Nagrand. In order for messengers to pass swiftly between Telaar and Telredor, the roads must be secured.
After this quest
Taken from the storyline's own step order.
- Spirits of the Feralfen
The most powerful tribe of Lost Ones in the marsh, the Feralfen, are said to possess powerful medicine. There may be no truth to such rumors, but anything that might help me channel the spirits of this world cannot be ignored.
Also counted by Mysteries of the Marsh
Its criteria name 29 quests; others include:
- Stealing Back the Mushrooms
- Now That We're Friends...
- Fhwoor Smash!
- Return to the Marsh
- Jyoba's Report
- Umbrafen Eel Filets
- An Unnatural Drought
- A Damp, Dark Place
The storyline at a glance
Zangarmarsh has 64 steps, from Disturbance at Umbrafen Lake to Message to the Daggerfen.
Maps its steps are placed on (steps per map): Zangarmarsh (63), Hellfire Peninsula (1).
Other storylines on the Zangarmarsh map
- Burning Crusade Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Mysteries of the Marsh: its criteria name 29 quests, this one included.