Entrance to the Mord'rethar vault is at 63, 62. Coprous has ~107k hp, can be snared and stunned. He melees fairly hard and has an acid spray that hits multiple times for a decent amount of damage (not just in melee range, this seems to be a change from beta). Ranged classes can solo him with caution, melee types will probably want to bring a healer.
Quest
Coprous the Defiled
A World of Warcraft quest in Icecrown. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
ORGRIM'S HAMMER Quest Tree From Whiterock
Give + to 11/29/2008 daros aswell.The Crusaders' Pinnacle* 1)Preparations for War |->The Skybreaker(A)* The Shadow Vault* | | 1)Orgrim's Hammer------->Opportunity* |___________________________________________ | |->2)Mind Tricks |->D)Blood of the Chosen 3)The Broken Front |->D)Slaves to Saronite |->2)Joining the Assault | +3)Avenge Me! |->2)Get to Ymirheim! |->D)Assault by Air |->D)Make Them Pay! D)King of the Mountain |->D)Assault by Ground | |------------------------>1)Good For Something? 1)Takes One to Know One 3)Volatility-->D)Volatility 3)Poke and Prod 5)Green Technology |________________________ 6)Fringe Science Benefits | | |->D)Riding the Wavelength: The Bombardment 3)That's Abominable! | |->D)Total Ohmage: The Valley of Lost Hope! |->D)That's Abominable! | | 4)Against the Giants 5)Sneak Preview |->4)Coprous the Defiled |->5)Chain of Command |->4)Basic Chemistry-->D)Neutralizing the Plague |->5)Cannot Reproduce | 5)Retest Now-->D)Retest Now | 5)Drag and Drop-->D)Drag and Drop |->5)Not a Bug-->D)Not a Bug | 5)Need More Info----------------->5)No Rest For The Wicked | |->D)No Rest For The Wicked | | 7)Raise the Barricades----------->8)The Ironwall Rampart |->8)Blinding the Eyes in the Sky | | D)Keeping the Alliance Blind | | | 8)Bloodspattered Banners | |_________________________________| | 9)Before the Gate of Horror | \ 9)Shatter the Shards 9)The Guardians of Corp'rethar Amped for Revolt!(doesn't work/exist) Quest Zones:
1)Orgrim's Hammer_____2)Ymirheim_____3)Broken Front_____4)Mord'Rethar_____5)Aldur'thar_____6)The Bombardment_____7)Valley of Lost Hope_____8)Valley of Fallen Heroes_____9)Corp'rethar
D)Daily
*Click to see more info about that quest-line.
The Icecrown is done! Leave your comments/sugestions at my comment in Icecrown zone. Thanks everyone who helped me to make it via comments on wowhead and in-game pre-quest tracking.
Since the pre-patch this thing is impossible to solo, even as a Blood DK. He hits for 1k to 1.3k and his acid spray does 1k dmg per tick.
I'm pretty sure you have to complete this and the cauldron to finish the achieve for Icecrown, so the workaround I found is to turn off Chromie time and come back and one shot it. Though that requires you to be over level 30. It's $%^& but it's the only way to do it solo without being max level. Though make sure to turn Chromie Time back on before you turn the quests in so you get full xp.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(13278))
Requirements
Read from the Blizzard quest API.
What to do
Description
Reports of a powerful zombie at the death gate have reached my ears, {class}. We cannot allow a potential threat such as this to go unchallenged. Any information you are able to glean from engaging it will be better than what we know now. Go to the western chamber of the gate and find this creature. Fight him, and find a weakness we might exploit.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #118 62.5 44.3
Coordinates
- Turn-inIcecrown 62.5, 44.3
/way #118 62.5 44.3 - Objective areaIcecrown 60.8, 62.2
/way #118 60.8 62.2 - Objective areaIcecrown 62.6, 44.5
/way #118 62.6 44.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Icecrown map
- Combat Nullifier 07-X about 760 yards
- WARNING: This is Only a Test! about 940 yards
- The Deathspeaker's Devout about 960 yards
- Cultist Captors about 960 yards
- A Valiant Effort about 1,080 yards
- Scouting from a Safe Distance about 1,080 yards
- Too Many Whelps about 1,080 yards
- Securing the Area about 1,080 yards
- A Message from Icecrown about 1,080 yards
- Advancing the Effort about 1,080 yards
Quests whose map markers the client places closest to this one on Icecrown, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Icecrown:
- Argent Tournament Grounds, Icecrown
- The Shadow Vault, Icecrown
- Crusaders' Pinnacle, Icecrown
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 67 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 67 on Wowhead.
Storyline
Icecrown
Part 50 of 167.
Previous: Against the Giants · Next: Basic Chemistry
- 45The Broken Front
- 46Takes One to Know One
- 47Poke and Prod
- 48That's Abominable!
- 49Against the Giants
- 50Coprous the Defiled
- 51Basic Chemistry
- 52Sneak Preview
- 53Chain of Command
- 54Cannot Reproduce
- 55Retest Now
- 56Not a Bug
Showing steps 45 to 56 of 167.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Against the Giants
While it's going to be crucial to defeat the Scourge on the ground, we mustn't neglect the gate itself. The flesh giants on the ramparts are capable of hurling massive boulders and chunks of ice, inflicting devastating damage to enemy infantry below. Muster a force and defeat these giants.
After this quest
Taken from the storyline's own step order.
- Basic Chemistry
<Koltira takes the pustulant spines and drains their fluid into a flask.> A little-known quality of the flesh giants... Their spinal fluid interacts with the plague in a very interesting way, turning it into a corrosive acid.
Other quests with this name
This one: Horde only · Icecrown · Level 25-30 · Group.
Also counted by Icecrown: The Final Goal
Its criteria name 21 quests; others include:
- The Shadow Vault
- Light Within the Darkness
- The Crusaders' Pinnacle
- The Fate of Bloodbane
- Seeds of Chaos
- Amidst the Confusion
- Battle at Valhalas: Final Challenge
- The Flesh Giant Champion
The storyline at a glance
Icecrown has 167 steps, from Honor Above All Else to Light Within the Darkness.
Maps its steps are placed on (steps per map): Icecrown (162), Moonglade (2), Dragonblight (2), Shattrath City (1).
Other storylines on the Icecrown map
- Return of the Scourge
- Class Mount: Death Knight
- An Uncertain Fate
- Lorewalking: Arthas
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Icecrown: The Final Goal: its criteria name 21 quests, this one included.