Relog if Thanikos name is "unknown"
Quest
Double Tap
A World of Warcraft quest in Bastion. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Juste use [item=178140] on the mobs you kill
yes, unlike the constructs who raise corpses, these guys actually raise corpses. totally different. gotta love this writing.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(60052))
Requirements
Read from the Blizzard quest API.
What to do
Description
The House of Rituals occupies the southern half of the temple. Unlike the constructs, their key advantage in battle is their endless army of risen fighters. Thankfully, the Archonic Resonator we recovered will take care of it. As we carve our way through their forces, blast their corpses with the resonator. Its energy will sunder their souls, preventing them from being raised to fight again.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1533 39.4 55.2
Coordinates
- Turn-inBastion 39.4, 55.2
/way #1533 39.4 55.2 - Objective area (centre of the marked area)Bastion 39.1, 59.4
/way #1533 39.1 59.4 - Objective areaBastion 40.6, 55.2
/way #1533 40.6 55.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Bastion map
- Death Rains about 30 yards
- No Hesitation, No Surrender about 40 yards
- Peace by Piece about 60 yards
- The Only Cure about 80 yards
- Afterlife Goes On about 150 yards
- Don't Cross Courage about 210 yards
- Sustain, In Vain about 410 yards
- No Peace In Death about 580 yards
- All I Ever Will Be about 580 yards
- Ember Court: Divine Desserts about 620 yards
Quests whose map markers the client places closest to this one on Bastion, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Bastion:
- Xandria's Vigil, Bastion
- Hero's Rest, Bastion
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 12 comments
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Storyline
The Temple of Courage
Part 6 of 9.
Previous: Fight Another Day · Next: Clear as Crystal
- 1Imminent Danger
- 2Now or Never
- 3Stay Scrappy
- 4Rip and Tear
- 5Fight Another Day
- 6Double Tap
- 7Clear as Crystal
- 8The Final Countdown
- 9A Time for Courage
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Fight Another Day
Some of our brethren are still alive in there! While many were lost in the initial assault, they seem keen on taking any survivors prisoner. I know not what they intend, but given their mastery of corpses we must assume the worst.
After this quest
Taken from the storyline's own step order.
- Clear as Crystal
This Anima Conflux is completely drained of anima! Just a heavy hunk of metal! Not your fault, of course. Not at all. But we need to charge it! The Maldraxxi have extractors. Big green crystals, can't miss them. They're using it to drain anima from fallen kyrian. Very bad!
The storyline at a glance
The Temple of Courage has 9 steps, from Imminent Danger to A Time for Courage.
Maps its steps are placed on (steps per map): Bastion (9).
Steps of this storyline count toward:
Other storylines on the Bastion map
- The Aspirant's Crucible
- Pride or Unit
- The Crowned Prince
- The Temple of Purity
- Do Not Forget
- Chasing a Memory
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.