So...
Just sayin', really awkward doing this quest chain as a Warlock.
"The demons want nothing more than for us to become reliant on their foul magics." -- Well, crap.
"And I smell its [a demon's] taint on you as well, <class>...." -- Well, there's one right next to me.
"Listen... Before you say anything, I KNOW we're not to meddle with demonic energies...." -- Oops.
"There is strong prejudice against the use of demonic magics. Unjustified, but real nonetheless. For this reason, I will transform you into an imp for the duration of the mission to prevent you from being identified." -- Hey! I can be the same as my pet now!
"Did you feel it, <name>!
The raw fel power seething through your being?" -- Well, I figure, since I cast that kind of thing all the time...Just try not to chuckle when you're doing this chain on a lock.
Quest
Dread Head Redemption
A World of Warcraft quest in Ashenvale. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Direct chain of quests to this one:
Find Gorat!
Final Report
To Dinah, at Once!
Gorat's Vengeance
Got Wood? (Remember to talk to Kadrak after getting the quest from Truun)
Management Material (Look out for the level 24 stealthed spiders)
Needs a Little Lubrication
Crisis at Splintertree
To the Rescue!
Blood of the Weak (You only need to hand it in to Durak to unlock the next step. You don't need to accept Pierce Their Heart!. Look for the '!' over the demolisher/catapult when you get back outside)
Playing With Felfire*
Tell No One!
Dirty Deeds
Rain of Destruction (also rewards blue items. Again ignore the quest Durak is offering when you turn it in, and head outside to Draaka.)
All Apologies
Dread Head Redemption*If you're doing this chain for twink gear, then make sure to pick up Diabolical Plans, which drops from the mobs in the same area as the felfire. The next quest in that chain, Never Again!, rewards BiS rings for most classes @19/20. The best time to do that quest is just after you've picked up All Apologies (so you can hearthstone to Orgrimmar once you've got the 2 weapons, talk to Hellscream, then fly back to get Durak's head).
Also, you may as well pick up Destroy the Legion from Valusha at the same time as Playing With Felfire, for a bit more gold, as you'll be killing the demons anyway.
As of patch 6.0.2 it looks like the tracking on this quest has a minor bug. The standard map pins to show both the location of Durak to "persuade" him and the turn-in do not show up on the map or mini-map. Showing Durak's location (in the mine, if you need the reminder) isn't a big deal, but the quest text doesn't specify to return to Vol'jin for turn-in. Since there's no stated destination, and no map pin for where to turn in the quest, it could get a bit confusing for newer folks.
So, moral of the story:
Vol'jin (Org) --> Durak (Splintertree) --> Vol'jin --> Profit.
Edit: Sorry, looks like Vigg already posted a note on this.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(13842))
Requirements
Read from the Blizzard quest API.
What to do
Description
I sense that Durak is more than he seems. Demonic power is dangerous and it is easy to fall to its corruption - even for a trained warlock. I do not trust him, {name}. Find this Durak and tell him that the Horde will have nothing to do with him.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Coordinates
- Turn-inOrgrimmar 49.2, 72.2
/way #85 49.2 72.2 - Objective areaAshenvale 72.2, 57.6
/way #63 72.2 57.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Orgrimmar map
- Weapons of Mass Dysfunction same spot
- Traitor's Bait same spot
- Guests at Grommash Hold same spot
- A Declaration of Intent same spot
- New Allies, New Problems same spot
- Threat Contained about 10 yards
- New Allies Among Us about 20 yards
- Cause for Distraction about 20 yards
- With Hope in Hand about 20 yards
- Job's Done about 20 yards
Quests whose map markers the client places closest to this one on Orgrimmar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Orgrimmar:
- Orgrimmar, Durotar
- Nozzlepot's Outpost, Northern Barrens
- Valormok, Azshara
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 69 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 69 on Wowhead.
Reward details
Pick one of these
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Ashenvale, Horde
Part 23 of 42.
Previous: All Apologies · Next: Keep the Fires Burning
- 18Playing With Felfire
- 19Tell No One!
- 20Dirty Deeds
- 21Rain of Destruction
- 22All Apologies
- 23Dread Head Redemption
- 24Keep the Fires Burning
- 25Naga at the Zoram Strand
- 26The Essence of Aku'Mai
- 27Deep Despair
- 28Before You Go...
- 29Vorsha the Lasher
Showing steps 18 to 29 of 42.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- All Apologies
This could be the end of me... Perhaps my actions were not thought out as well as they should have been... The good news is that we pushed back an attack that would have otherwise meant the end of Splintertree. Let us pray that Saurfang sees it that way.
After this quest
Taken from the storyline's own step order.
- Keep the Fires Burning
This is no small task, <race>! We have more ships arriving, and without the lighthouse they'll be lost - or worse! You are hereby charged with keeping its fire lit. Collect the blubber from the hydras in these waters, then bring it to the forge here to melt it into oil.
Also counted by Ashenvale Quests
Its criteria name 11 quests; others include:
- Vorsha the Lasher
- Pierce Their Heart!
- Sheelah's Last Wish
- Vortex
- Deep Despair
- Before You Go...
- Blastranaar!
- They're Out There!
The storyline at a glance
Ashenvale, Horde has 42 steps, from Find Gorat! to Vortex.
Maps its steps are placed on (steps per map): Ashenvale (40), Orgrimmar (2).
Other storylines on the Orgrimmar map
- The Missing Expedition
- Allies of the Horde: Vulpera
- Twilight Highlands
- Lost Honor
- An Uncertain Fate
- Cataclysm Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Ashenvale Quests: its criteria name 11 quests, this one included.

