Hi all
I present [storyline=1220] Storyline part of Chains of Domination which is the criteria for Breaking the Chains. This Story line have 12 Quests. To start it You need to have 50 [currency=1822].
See Video Full Quest chain if need it - https://youtu.be/rK9g6rm3R3w
.Quest Name:Start and descriptionStoryline starts from [npc=179149] 60 27 and You need to speak with [npc=177194] 62 26.First Speak with [npc=177379] in Revendreth 29 41. Then Use Mirror 29 43.First speak with [npc=177332] 27 41 then go to 33 41 and use [npc=177213] to ridde.Be prepared to be hit by the mirror xD. You will be move to other location after conversationGo to 29 21 then move straight over the wall after every animation then at the end slay [npc=177521]Use [item=185734] to see Spyes ( they will have aura ) You need to kill 5 [npc=177531].Jump on [npc=178045] to get to Sinfall.You need to slay 3 mobs to see them use [item=185734]. In Upper Sinfall You can find 2 and 1 on lower Sinfall Use mirror to get there.Press on 10 [object=368301] You can find them on walls around is more then 10 of them. Use Mirror to get to lower Sinfall.Use mirror to get to Lower Sinfall and move to 27 44 then move to 25 45Follow The Stonewright to 22 45 Then Kill 2 mobs and after slay Mal'Ganis. Cinematic will start.Go back to [npc=177194] in Korthia.
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Thank You i Hope that Help You :).
Quest
Dread Tidings
A World of Warcraft quest in Korthia. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Baroness Bashj is at /way 29.43 41.76. Take the lift up near the FP. Then go around the building to a Red mirror.
ok, so not a lot of help here, she is not inside sinfall, she is outside at the entrance to sinfall on the surface where the stairs are.
The mirror you go through next is also outside, no need to go into sinfall. It's not far from where you talk to Vashj, you should see it on your mini map
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(63644))
What to do
Description
The threat the nathrezim pose to our forces must not be underestimated. They are cunning, rivaling the best veterans of the House of Eyes, and we do not know their full plan. Among the venthyr there is one whose wrath scourged the nathrezim from the Shadowlands for many thousands of years. I ask you travel to Sinfall, seek out Prince Renathal, and deliver to him this missive. I shall send one of my own spies, the Baroness Vashj, to meet you there. Make use of her experience with the nathrezim.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #1525 22.9 43.7
Objective areaIn-game waypoint: /way #1961 62.5 24.5
Coordinates
- Turn-inRevendreth 22.9, 43.7
/way #1525 22.9 43.7 - Objective areaRevendreth 29.5, 41.7
/way #1525 29.5 41.7 - Objective areaRevendreth 26.0, 43.8
/way #1525 26.0 43.8 - Objective areaKorthia 62.5, 24.5
/way #1961 62.5 24.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Revendreth map
- Foraging for Fragments about 230 yards
- When Only Ash Remains about 230 yards
- Escaping the Master about 230 yards
- Light Punishment about 230 yards
- Moving Mirrors about 230 yards
- We Need More Power about 230 yards
- Mirror Making, Not Breaking about 270 yards
- Ember Court: Mystery Mirrors about 270 yards
- Mirror to Maldraxxus about 280 yards
- An Unfortunate Situation about 280 yards
Quests whose map markers the client places closest to this one on Revendreth, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Revendreth:
- Sanctuary of the Mad, Revendreth
- Sinfall, Revendreth
- Dominance Keep, Revendreth
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 14 comments
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Other quests on the Revendreth map
Storyline
The Unseen Guests
Part 2 of 12.
Dreadlords vs Venthyr Chapter
Previous: Dreadlords! · Next: Convoy of the Covenants
- 1Dreadlords!
- 2Dread Tidings
- 3Convoy of the Covenants
- 4The Unseen Guests
- 5Nal'ragas
- 6Spy vs Spy
- 7De-Infiltration
- 8Cryptograms
- 9The "Unwelcome" Guests
- 10The Power of a Crown
- 11The Nathrezim
- 12The Meaning of Wrath
Also part of: Patch Campaign (part 58 of 104).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Dreadlords!
This is the fifth dreadlord I have found infiltrating our forces this week. Unchecked they can cause tremendous damage to our foothold here. In life I learned how to identify these creatures from a demon hunter. It makes it far easier for me to locate them, but I cannot be in all places at once.
After this quest
Taken from the storyline's own step order.
- Convoy of the Covenants
A new sigil for the Venthyr would require all seven medallions to forge. The Primus was correct. The person we need is the Stonewright. Her grievances against the Unseen could fill a library and she holds the last of the medallions we need.
The storyline at a glance
The Unseen Guests has 12 steps, from Dreadlords! to The Meaning of Wrath.
Maps its steps are placed on (steps per map): Revendreth (7), Sinfall (3), Korthia (2).
Steps of this storyline count toward:
Other storylines on the Revendreth map
- The Final Atonement
- The Penitent Hunt
- Desire
- Confronting Sin
- The Seal of Contrition
- The Accuser
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.