This is a great quest for beginners. First quest out of exile reach, bugged if you don't perfectly follow a character running at a very random pace.
It teaches you:
- How to use wowhead for workarounds
- How to abandon quests
- How to report a bug... kidding, this game's report bug interface seems to be a link to the website, which tells you to do it in game, which redirects you to the website.
Quest
Finding Your Way
A World of Warcraft quest in Orgrimmar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Stay close to Cork.
Running ahead of him will cause the quest to not complete. I tried relogging and while Cork would appear after I logged back in, he would not move. Even relogging next to the objective marker did not work. I had to abandon the quest and start over, being sure to stay with Cork as he walked through Orgrimmar.
Basically, if you've come from the exiles reach island you need to finish this quest. If you run ahead or leave Cork for any period of time he resets and you have to run back to the start to collect him. So don't mount up (Thinking Chauffeured Mechana-Hog here) and don't bother with the likes of Ghost Wolf as he won't run anymore than about 98% normal.
If you don't complete this quest you can't use Chromie Time to level etc.
Would be nice if they changed this so as long as you get to the stables you're all done!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(60344))
Requirements
Read from the Blizzard quest API.
What to do
Description
Orgrimmar's a big city. Way too big to explore on foot. Warlord Grimaxe has arranged for you to receive a mount to help you get around. She said to speak with Rohaka at the stables... but I can't seem to remember the way there. Don't worry, {name}! All we need to do is ask a guard for directions. If you ever need help finding something, the city guards will show you where to go. Let's ask a nearby guard for directions to the stable master. Then we can be on our way!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #85 70.6 46.8
Coordinates
- Turn-inOrgrimmar 70.6, 46.8
/way #85 70.6 46.8 - Objective areaOrgrimmar 52.5, 84.2
/way #85 52.5 84.2 - Objective areaOrgrimmar 70.9, 46.9
/way #85 70.9 46.9 - Objective areaOrgrimmar 52.0, 85.3
/way #85 52.0 85.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Orgrimmar map
- Invitation to the Spirit Festival about 90 yards
- Keep Your Friends Close about 340 yards
- A Weapon of the Horde about 340 yards
- Protect the Home Front about 340 yards
- Warchief's Command: Deepholm! about 370 yards
- Ground Leave about 460 yards
- Battle for Azeroth: Mission Statement about 460 yards
- A People in Need of Healing about 460 yards
- Return of the Crusade about 470 yards
- Return of the Scourge about 470 yards
Quests whose map markers the client places closest to this one on Orgrimmar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Orgrimmar:
- Orgrimmar, Durotar
- Valormok, Azshara
- Nozzlepot's Outpost, Northern Barrens
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 14 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 14 on Wowhead.
Storyline
The Missing Expedition
Part 56 of 68.
Previous: Welcome to Orgrimmar · Next: What's Your Specialty?
- 51Home Is Where the Hearth Is
- 52Aiding the Dragon Isles
- 53The Art of Taming
- 54The Divine's Shield
- 55Welcome to Orgrimmar
- 56Finding Your Way
- 58What's Your Specialty?
- 59What's Your Specialty?
- 60What's Your Specialty?
- 61What's Your Specialty?
- 62What's Your Specialty?
Showing steps 51 to 62 of 68.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Welcome to Orgrimmar
The warchief will be waiting for our mission report from Exile's Reach. I must deliver it at once. For now, Cork Fizzlepop will show you around the city. Orgrimmar has much to offer, so explore it as you see fit. I'll send for you once I've given my report to the warchief.
After this quest
Taken from the storyline's own step order.
- What's Your Specialty?
Hey, <name>! Have you decided on a combat specialization yet? Since you're a <class>, you already know about the different classes available to adventurers. But did you know that there are also areas of specialization within each class? Choosing a specialization is an important decision.
Other quests with this name
This one: Horde only · Orgrimmar · Level 7-10.
The storyline at a glance
The Missing Expedition has 68 steps, from Warming Up to Home Is Where the Hearth Is.
Maps its steps are placed on (steps per map): Exile's Reach (47), Orgrimmar (14), The Waking Shores (3), The North Sea (2).
Other storylines on the Orgrimmar map
- Allies of the Horde: Vulpera
- Twilight Highlands
- Lost Honor
- An Uncertain Fate
- Cataclysm Chromie Time Breadcrumbs
- Breaking the Cycle
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.