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Quest

Finding Your Way

A World of Warcraft quest in Stormwind City. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
ClasscMalcontent+15via Wowhead (opens the original comment in a new tab)

Update: Blizzard added a sidecar-drive to the quest to keep players nearby. If, for any reason that bugs out, you will need to abandon and retake the quest as before.

Prior to the sidecar; and even still should it bug out:
The Alliance version has similar problems as the Horde version comments here. Basically do not run ahead of the quest NPC "Lindie" or it will not complete. Even logging off and back on or heading directly to the stables yourself will not advance the quest. Abandoning the quest and restarting it is the only way to complete it if you did not remain close to Lindie.

2
Ahjen+2via Wowhead (opens the original comment in a new tab)

Idiotic quest. Don't:


  • Try to do anything else before letting Lindie take you here.

  • Run off, you'll be teleported back into his side-cart or eventually Lindie will despawn.

  • Run ahead to the stables on your much faster mount. Lizzie will not be there already like most quests in the game.

  • Log off so you can send your character some gold from your main.

If you do any of these things, expect to have to abandon the quest and go back to Lindie on the bridge.

It would have been much better if Lindie just accompanied you and had some triggered dialog to direct players along the path. This is just more lazy quest design, with an attempt to "fix" the issue by teleporting the play back into the cart. For anyone playing an alt, it is just a waste of time.

Read all 6 on Wowhead ↗

Quest facts

LevelLevel 7-10
Quest ID58908

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(58908))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineThe Missing Expedition, step 50 of 70
Rewards700 XP

Description

Stormwind has a lot to offer adventurers like us, but it's far too big to explore on foot. The captain has arranged for you to receive a mount to help you get around. She said to speak with Curly at the stables in Old Town... but I can't seem to remember the way there. Have no worries, {name}! All we need to do is ask a guard for directions. If you ever need help finding something, the city guards will show you where to go. Let's ask a nearby guard for directions to the stable master in Old Town!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Stormwind City Quest turn-in 5 mapped points
Stormwind City map showing where to go for Finding Your WayTurn-inObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #84 77.3 66.9

Coordinates

  • Turn-inStormwind City 77.3, 66.9/way #84 77.3 66.9
  • Objective areaStormwind City 70.6, 83.6/way #84 70.6 83.6
  • Objective areaStormwind City 77.1, 66.7/way #84 77.1 66.7
  • Objective areaStormwind City 70.3, 85.6/way #84 70.3 85.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Stormwind City map

Quests whose map markers the client places closest to this one on Stormwind City, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Stormwind City:

  • Stormwind, ElwynnAlliance · about 130 yards south-west
  • Goldshire, ElwynnAlliance · about 730 yards south-east
  • Furlbrow's Pumpkin Farm, WestfallAlliance · about 1,400 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 230 yards south-west
  • Objective areaabout 230 yards south-west
  • Objective areaabout 250 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience700 XP

Storyline

The Missing Expedition

Part 50 of 70.

Previous: An End to Beginnings · Next: What's Your Specialty?

  1. 45A Mage's Knowledge
  2. 46The Best Way to Use Sheep
  3. 47A Hunter's Trap
  4. 48Hunting the Stalker
  5. 49An End to Beginnings
  6. 50Finding Your Way
  7. 53What's Your Specialty?
  8. 54Home Is Where the Hearth Is
  9. 55Welcome to Stormwind
  10. 56What's Your Specialty?

Showing steps 45 to 56 of 70.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • An End to BeginningsExile's Reach · Level 7-10

    You've done fine work within Exile's Reach, recruit. You should continue on to the Dragon Isles. I'm afraid I must change my plans and go back to Stormwind. I need to find out how the ogres found such powerful shadow magic. I'm sure we'll meet again.

After this quest

Taken from the storyline's own step order.

  • What's Your Specialty?Stormwind City · Level 7-10

    Hey, <name>! Have you decided on a combat specialization yet? Since you're a <class>, you already know about the different classes available to adventurers. But did you know that there are also areas of specialization within each class? Choosing a specialization is an important decision.

Other quests with this name

This one: Alliance only · Stormwind City · Level 7-10.

The storyline at a glance

The Missing Expedition has 70 steps, from Warming Up to Aiding the Dragon Isles.

Maps its steps are placed on (steps per map): Exile's Reach (49), Stormwind City (16), The Great Sea (3), The Waking Shores (2).

Other storylines on the Stormwind City map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.