Use Divine Shield (spell in your spellbook, drag into your toolbar) to cross the over the barrier. Then destroy said altar...
Quest
The Divine's Shield
A World of Warcraft quest in Exile's Reach. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(60174))
Requirements
Read from the Blizzard quest API.
What to do
Description
This island has foul necromancy here in addition to the shadow magic. The Light can only just reach this place. Call upon its Divine Shield to step through the barrier before us unharmed and destroy this vile altar. Show the darkness on this island that you are protected by the Light's embrace.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Exile's Reach map
- A Paladin's Service about 10 yards
- The Divine's Shield about 10 yards
- Freeing the Light about 50 yards
- A Priest's End about 60 yards
- Resurrecting the Recruits about 60 yards
- The Rescue of Meredy Huntswell about 140 yards
- Purge the Totems about 140 yards
- Harpy Culling about 140 yards
- The Harpy Problem about 140 yards
- Down with the Quilboar about 160 yards
Quests whose map markers the client places closest to this one on Exile's Reach, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Exile's Reach:
- Alliance Outpost, Exile's Reach Outpost
- Ogre Citadel, Exile's Reach Island
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
The Missing Expedition
Part 54 of 68.
Previous: The Art of Taming · Next: Welcome to Orgrimmar
- 49An End to Beginnings
- 50What's Your Specialty?
- 51Home Is Where the Hearth Is
- 52Aiding the Dragon Isles
- 53The Art of Taming
- 54The Divine's Shield
- 55Welcome to Orgrimmar
- 56Finding Your Way
- 58What's Your Specialty?
- 59What's Your Specialty?
- 60What's Your Specialty?
Showing steps 49 to 60 of 68.
Also part of: A Dark Ritual (part 33 of 33).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Art of Taming
Quite the surprise to find this beast so hale and hearty. It seems to have taken a liking to you. If you're ever going to be as great as one of the Dawntrackers, you must learn how to handle multiple pets. Allow me to show you how.
After this quest
Taken from the storyline's own step order.
- Welcome to Orgrimmar
The warchief will be waiting for our mission report from Exile's Reach. I must deliver it at once. For now, Cork Fizzlepop will show you around the city. Orgrimmar has much to offer, so explore it as you see fit. I'll send for you once I've given my report to the warchief.
The storyline at a glance
The Missing Expedition has 68 steps, from Warming Up to Home Is Where the Hearth Is.
Maps its steps are placed on (steps per map): Exile's Reach (47), Orgrimmar (14), The Waking Shores (3), The North Sea (2).
Other storylines on the Exile's Reach map
- To Darkmaul
- The Harpy Problem
- What Lurks Below
- Classical Learning
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.