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Quest

Flush Them Out

A World of Warcraft quest in Stormsong Valley. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
RedSalamando+297via Wowhead (opens the original comment in a new tab)

This is probably one of the biggest offenders of a broken and just plain overly hard quest.
As a Feral Druid (now Guardian for the sake of just completing the quest), it's by far one of the most hardest quests I've ever had the displeasure of experiencing. There are MULTIPLE things wrong with this quest:

#1. Crabs are insanely OP. If there's a pack with a crab (3 out of 4 pack spawns have a crab), you will probably die. They have a giant cone AoE stun that lasts for 4 seconds. That doesn't sound too bad right? Except you're tanking 3 other mobs, including this crab. Bonus points if the 2 crabs chain this 4 second long stun move. Don't forget that the Undead mob's have a root. Have fun avoiding it! It should also be said they have 150K health at level 120. Normal mobs have 40K.
#2. The quest just flat out doesn't want to work sometimes. You can kill every mob in a pack and it won't count for the quest. This may be due to the Undead mob using a Suicide move which cancels out you "Killing the whole pack" for the quest, since you technically didn't kill the Undead.
#3. If anyone, and I mean ANYONE helps you with the quest, or even pops up in the location you're clearing, you somehow have an even lower chance of getting quest credit than usual. Don't ask me how this works.
#4. The Strain gimmick doesn't even work in the area. I may have just gotten unlucky or glitched with it, but this is supposed to be a thing that helps you with this quest by providing buffs for getting damaged, especially by 4 mobs at a time. No +25% Damage or Dodge chance for you!

Don't get me wrong, its a great zone, but this is the kind of thing we need playtested by more than PvE Tank players. It's the beginning of the expansion and questing is a requirement for World Quests. This one in particular? I dont know. But this quest is just insanely dumb. If you want some REALLY easy honorable kills to grind, THIS is the spot. Don't tell anyone I told you this. Keep in mind this is from the perspective of a leather class based around dots.

inb4 4 patches from now; "wtf I did this easy at a ilvl 500"

2
HooLeeSchitt+174via Wowhead (opens the original comment in a new tab)

Well I guess I found a solution for the bug, that the purge isn't working sometimes. One of these mob groups have a mob called Choking Horror who suicide with an explosion. When he explode it doesn't count the purge, if you stun him while casting and kill him yourself it counts. I tested it on 3 grottos and it worked on all 3 of them.

3
Boxofbeer+123via Wowhead (opens the original comment in a new tab)

You have to investigate and clear four caves:


  • Dark Grotto's entrance can be found at 80.5 56.5 spot, at the shore.

  • Bleak Sepulcher is further the east road, coordinates are 83.7 54.0.

  • Moldering Foyer is located at another shore, 80.8 51.0 spot.

  • Crumbling Chambers is located at east shore, coordinates are 86.5 52.1.


TomTom:
/way Stormsong Valley 80.5 56.5 Dark Grotto
/way Stormsong Valley 83.7 54.0 Bleak Sepulcher
/way Stormsong Valley 80.8 51.0 Moldering Foyer
/way Stormsong Valley 86.5 52.1 Crumbling Chambers

Flush Them Out - www.youtube.com/watch?v=1U6sxKR_q-U

Read all 131 on Wowhead ↗

Quest facts

LevelLevel 50
Quest ID50386

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(50386))

What to do

StorylineThe Forgotten Cove, step 2 of 8
Rewards23g 40s, 6,800 XP

Description

They lurk in the shadows, in the salt-soaked caverns. The dark brine beneath the pure gleam of the surface. I have seen them. They plague my dreams, their whispers are maddening. They speak of their master, clawing at the barrier... Search the cliffs for their warrens. Find what lurks within and obliterate them all.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Stormsong Valley Quest turn-in 6 mapped points
Stormsong Valley map showing where to go for Flush Them OutTurn-inObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #942 78.5 53.4

Coordinates

  • Turn-inStormsong Valley 78.5, 53.4/way #942 78.5 53.4
  • Objective areaStormsong Valley 81.5, 50.3/way #942 81.5 50.3
  • Objective areaStormsong Valley 82.6, 43.8/way #942 82.6 43.8
  • Objective areaStormsong Valley 86.2, 52.9/way #942 86.2 52.9
  • Objective areaStormsong Valley 80.1, 56.4/way #942 80.1 56.4
  • Objective areaStormsong Valley 84.2, 54.0/way #942 84.2 54.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Stormsong Valley map

Quests whose map markers the client places closest to this one on Stormsong Valley, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Stormsong Valley:

  • Ironmaul Overlook, Stormsong ValleyHorde · about 430 yards south
  • Mildenhall Meadery, Stormsong ValleyAlliance · about 720 yards south-west
  • Tidecross, Stormsong ValleyAlliance · about 760 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 210 yards north-east
  • Objective areaabout 430 yards north-east
  • Objective areaabout 440 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money23 gold40 silver
Experience6,800 XP

Storyline

The Forgotten Cove

Part 2 of 8.

Previous: Ruin Has Come · Next: Trinkets and Baubles

  1. 1Ruin Has Come
  2. 2Flush Them Out
  3. 3Trinkets and Baubles
  4. 4The Weight of My Ambition
  5. 5Misplaced Faith
  6. 6Indefatigable Purpose
  7. 7Malign Inspiration
  8. 8A Mote of Cosmic Truth

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Ruin Has ComeStormsong Valley · Level 50

    There is a terror beneath the waves. It seeks to destroy my family, my house, and my legacy. You must come, claim your destiny and deliver us from the terrors of the deep! Find our estate to the east, among the isles. We lived opulently in the shadow of the great fortress.

After this quest

Taken from the storyline's own step order.

  • Trinkets and BaublesStormsong Valley · Level 50

    Beneath the tides, these terrors do not see fit to stay within their warrens. They have emerged in the night, stealing away to the villages and indulging in their avarice. They will use the provisions against us, to serve in their rituals.

The storyline at a glance

The Forgotten Cove has 8 steps, from Ruin Has Come to A Mote of Cosmic Truth.

Maps its steps are placed on (steps per map): Stormsong Valley (8).

Other storylines on the Stormsong Valley map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.