Hi all
"I present A House in Peril quest chain. Part of Stormsong and Dance."
See Video if need it for this quest - https://youtu.be/KpBLwMwvUF4
.Quest Name:Start and descriptionFinish1. A Risky Ploy[npc=129999] - Use [item=155859] on crowd you need to stand between them. One of them will attack you rest will disperse.[npc=130576][npc=130576] - You need to travel to Mariner's Strand behind bridge.[npc=130714][npc=130714] - Rejuvenate 8 [npc=130009] use for that [item=155893] they are on west from you.[npc=130714][npc=130714] - You need to read 3 [object=278762] in same place on west.[npc=130714][npc=130715] - You need to get 1 [item=155829] is droping from [npc=130131] is low rate for drop.[npc=130715][npc=130715] - You need to kill [npc=130952] You can find her on norteast on ship.[npc=131249][npc=130714] - You need to Recover 12 souls use for that [item=155919]. [npc=130934] will follow you.[npc=130934][npc=130934] - You must Retrieve a 3 things: [npc=130913], [npc=130915] and [npc=130917] in Addington Shipyards.[npc=130934]9. Forced Labor[npc=130904] - You need to free him destroying [npc=131124] is next to him.[npc=130904][npc=130904] - Now you need to destroying 8 [npc=130895] to free others.[npc=131248][npc=130714] - You need to help to complete the ritual of release. Use [item=157859] for that. [npc=130714] is in Seafarer's Rest.[npc=130714]12. Rearmament[npc=131249] - You need to collect 12 [item=156609] you can find wapons in The Brineworks Northeast.[npc=131249][npc=131248] - Collect 8 [item=156607] they are droping from mobs in The Brineworks.[npc=131248]14. The Missing Link[object=280727] - You can find this note on ground next to dead body before The Brineworks. You need to kill [npc=132163] and pick up from him [item=156629]. Is on norteast in The Brineworks.[npc=131248]15. Storm's Judgment[npc=130714] - Move to layson & sons rigging and for [npc=130714]. Speak with him after that will start conversation with [npc=139142] they will start fight, 3 waves to kill on 4th wave [npc=139142] will call [npc=132171] after which he will escape. Now you need to kill [npc=132171] and back to Seafarer's Rest. Finishing this quest you will reach part of Stormsong and Dance.[npc=130714]
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Thank You i Hope that Help You
Quest
The Missing Link
A World of Warcraft quest in Stormsong Valley. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This %^&*er keeps healing like crazy
This whole series of quests is in what could politely be called a target-rich environment, meaning lots of densely-packed mobs with rapid respawn rates. You could level up just by having lunch here. Unless you'd like to kill Tideguard Pontus a second time, head out of his area after the first kill because he respawns quickly, for a completely-unwanted rerun. On the other hand he dropped a quest item and lots of XP the second time, so maybe just get him calmed down and buy him a drink.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(50139))
Requirements
Read from the Blizzard quest API.
What to do
Description
<Though burned, portions of the note in the architect's hand remain legible.> They are... everywhere... disguised... Encrypted... blueprints... Cipher... Pontus... watching me... <The cipher must be needed to read the ship blueprints. It seems Pontus is the likely holder.>
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #942 66.5 56.5
Coordinates
- Turn-inStormsong Valley 66.5, 56.5
/way #942 66.5 56.5 - Objective areaStormsong Valley 70.3, 49.9
/way #942 70.3 49.9 - Objective areaStormsong Valley 68.7, 54.4
/way #942 68.7 54.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormsong Valley map
- The Shrine of Storms about 340 yards
- Cracking the Surface about 340 yards
- I'm Too Old for This Ship about 350 yards
- Covering Our Masts about 350 yards
- The Deep Ones about 350 yards
- Mayhem at Mildenhall Meadery about 440 yards
- Summons from Dorian about 450 yards
- A Worthy Crew about 450 yards
- An Un-Bee-lievable Solution about 500 yards
- Beehemian Rhapsody about 500 yards
Quests whose map markers the client places closest to this one on Stormsong Valley, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Stormsong Valley:
- Tidecross, Stormsong Valley
- Mildenhall Meadery, Stormsong Valley
- Brennadam, Stormsong Valley
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 8 on Wowhead.
Other quests on the Stormsong Valley map
Reward details
Reputation: Storm's Wake +150
Home to farmers, craftsmen, soldiers, and the mysterious tidesages, the Storm's Wake seeks to reclaim Stormsong Valley and affirm their place in Kul Tiras.
Reputation group: Battle for Azeroth.
Other quests in Stormsong Valley that reward Storm's Wake reputation: The Missing Fleet (+25), House Stormsong (+75), Haywire Harvesters (+150), Unnecessary Duress (+150), Proclamation Investigation (+150), A Risky Ploy (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
A House in Peril
Part 20 of 43.
Previous: Rearmament · Next: Storm's Judgment
- 15Forced Labor
- 16Bound and Oppressed
- 17Rest in the Depths
- 18Fabricated Fabrications
- 19Rearmament
- 20The Missing Link
- 21Storm's Judgment
- 22Voices Below
- 23Beneath the Veil
- 24No Quarter
- 25A Bloody Mess
- 26A Bloody Mess
Showing steps 15 to 26 of 43.
Also part of: Secrets of Stormsong Valley (part 21 of 43).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Rearmament
The people of this valley have true hearts, <name>. They're eager to take back control of their home. We have to help them. The Brineworks up the road from here supplies most of House Stormsong's weapons. Our movement here could make great use of them.
After this quest
Taken from the storyline's own step order.
- Storm's Judgment
When I opened my mind to the currents during the ritual, I felt the presence of a member of Lord Stormsong's innermost circle. Wavespeaker Reid. If anyone can locate the missing fleet, it is him. I will not stand by while my brothers move against our own people. Oaths be damned.
The storyline at a glance
A House in Peril has 43 steps, from The Missing Fleet to A New Dawn.
Maps its steps are placed on (steps per map): Stormsong Valley (38), Tiragarde Sound (4), Shrine of the Storm (1).
Steps of this storyline count toward:
Other storylines on the Stormsong Valley map
- Deadwash Line
- Defense of Fort Daelin
- Not the Bees!
- Milstone Hamlet
- Storming In
- Gaining a Foothold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.