"you need you"? Yeah, I know there are bigger bugs to fix. But such a literary game could benefit from a copy editor. (And I'm sure I'll suffer from Muphry's Law in posting this.)
Quest
Weapons of the Ancients
A World of Warcraft quest in The Dreamgrove. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(44443))
Requirements
Read from the Blizzard quest API.
Description
You've proven yourself to be a druid without equal, but if we are to succeed in our battles against the Burning Legion you need you to take advantage of every opportunity to stay ahead of our foes. You should consider obtaining one final weapon of the Ancients. Its powers will maximize your ability to adapt to whatever the Legion can throw our way. Let me know how you'd like to proceed.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the The Dreamgrove map
- A New Beginning same spot
- Focusing the Energies same spot
- The Emerald Nightmare: The Emerald Nightmare same spot
- Defending the Isles same spot
- Nature's Advance same spot
- Talon's Call same spot
- Champion: Naralex same spot
- To The Dreamgrove same spot
- Cleansing the Mother Tree same spot
- Reconvene same spot
Quests whose map markers the client places closest to this one on The Dreamgrove, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Dreamgrove:
- The Dreamgrove, Val'sharah (Druids Only)
- The Dreamgrove
- Bradensbrook, Val'sharah
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Weapon of Legend
Part 16 of 25.
Previous: More Weapons of Old · Next: One Last Adventure
- 11Expanding Your Horizons
- 12The Tome Opens Again
- 13More Weapons of Legend
- 14A Weapon For Every Occasion
- 15More Weapons of Old
- 16Weapons of the Ancients
- 17One Last Adventure
- 18Thrice the Power
- 19Three Paths, Three Weapons
- 20Completing Your Arsenal
- 21The Third Legend
- 22The Final Blade
Showing steps 11 to 22 of 25.
Also part of: Weapons of Legend (part 3 of 3).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- More Weapons of Old
You've had great success against our foes, but you should be ready for any challenge they send your way. You would be wise to consider obtaining yet another of the weapons of old to aid in our conflict. Let me know how you'd like to proceed.
After this quest
Taken from the storyline's own step order.
- One Last Adventure
There is still one last path you may yet walk - one more weapon you might wield. If you wish to seek it out, just say the word.
The storyline at a glance
Weapon of Legend has 25 steps, from Blades of Destiny to One More Legend.
Maps its steps are placed on (steps per map): The Dreamgrove (3), Acherus: The Ebon Hold (2), Mardum, the Shattered Abyss (2), Trueshot Lodge (2).
Other storylines on The Dreamgrove map
- The Dreamgrove
- The Eternal Dream II
- The Eternal Dream III
- The Eternal Dream I
- G'Hanir, the Mother Tree
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.