Gatekeeper's Review: Tenacity
Gatekeeper's Review: Tenacity is a quest for level 45, added in Legion.
Quest Objectives
- Enter the Hall of Enlightenment
- Defeat 3 targets in Eredath
- Complete the Trial of Tenacity
Gatekeeper's Review: Tenacity is a quest for level 45, added in Legion.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Sadly, these comments are NO help to what has got to be a problem that more than I have ran into... the door is sealed. I cannot enter. Videos do not show anyone opening the door, killing the mobs attacking the ward like things didn't do anything, nobody has any comments on how to unlock the door... I have been trying to get in to do this, but I cannot. I give up. XD
If there is a barrier at the entrance to the building and you cannot pass through, you get pushed back, it means you have not completed the quest Gatekeeper's Challenge: Tenacity in this zone. This quest is part of the chain that is opened by Prophet Velen on Vindicar: A Floating Ruin. However, to unlock the quest chain A Floating Ruin, you need to complete all the other quests on Argus… And that will take some time. So it’s up to you to decide whether it’s worth it or not.
That makes sense for remix...
| Objective area | Eredath | 1 mapped point |
|---|
Step 2 of 2. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.
Taken from the quest's prerequisites.
My master Archimonde was not known for his willingness to suffer indecision. He preferred to teach by rewarding frustration with more frustration-- punishment with more punishment. Absolute conviction was required to succeed under him.
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #882 67.5 50.1
/way #882 67.5 50.1Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Quests whose map markers the client places closest to this one on Eredath, nearest first. Distances are straight lines between the markers.
Flight points closest to the quest’s first objective area marker on Eredath:
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
First seen in build 12.0.7.68887 (Midnight patch 12.0.7, the oldest build in our datamine).
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