Sadly, these comments are NO help to what has got to be a problem that more than I have ran into... the door is sealed. I cannot enter. Videos do not show anyone opening the door, killing the mobs attacking the ward like things didn't do anything, nobody has any comments on how to unlock the door... I have been trying to get in to do this, but I cannot. I give up. XD
Quest
Gatekeeper's Review: Tenacity
A World of Warcraft quest in Eredath. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If there is a barrier at the entrance to the building and you cannot pass through — you get pushed back, it means you have not completed the quest Gatekeeper's Challenge: Tenacity in this zone. This quest is part of the chain that is opened by Prophet Velen on Vindicar: A Floating Ruin. However, to unlock the quest chain A Floating Ruin, you need to complete all the other quests on Argus… And that will take some time. So it’s up to you to decide whether it’s worth it or not.
That makes sense for remix...
Quest facts
The Blizzard quest API has no row for this quest, so its quest text and rewards are not shown - only what the client game files carry.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(48103))
Requirements
Read from the quest filters in the current retail client build.
Objectives
- Enter the Hall of Enlightenment
- Defeat 3 targets in Eredath
- Complete the Trial of Tenacity
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #882 67.5 50.1
Coordinates
- Objective areaEredath 67.5, 50.1
/way #882 67.5 50.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Eredath map
- Gatekeeper's Challenge: Cunning about 240 yards
- Gatekeeper's Challenge: Mastery about 240 yards
- Gatekeeper's Challenge: Tenacity about 240 yards
- The Longest Vigil about 240 yards
- Not-So-Humble Beginnings about 250 yards
- Invasive Species about 250 yards
- Conservation of Magic about 250 yards
- The Defiler's Legacy about 260 yards
- We Have a Problem about 280 yards
- Lightforged Beacon: City Center about 680 yards
Quests whose map markers the client places closest to this one on Eredath, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Eredath:
- Conservatory of the Arcane, Eredath
- City Center, Eredath
- Triumvirate's End, Eredath
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Other quests on the Eredath map
Quest chain
- 1Gatekeeper's Challenge: Tenacity
- 2Gatekeeper's Review: Tenacity
Step 2 of 2. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.
Where this quest fits
Before this quest
Taken from the quest's prerequisites.
- Gatekeeper's Challenge: Tenacity
My master Archimonde was not known for his willingness to suffer indecision. He preferred to teach by rewarding frustration with more frustration-- punishment with more punishment. Absolute conviction was required to succeed under him.
Other storylines on the Eredath map
- The Crown of the Triumvirate
- Shadow of Eredath
- Across the Universe
- Lorewalking: Ethereals
- Hunt for the Harbinger
- Petrified Forest
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.