Good to know that Archimonde once considered violence, color matching, and obstacle courses to be suitable tests of intelligence.
Quest
The Longest Vigil
A World of Warcraft quest in Eredath. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I think Archimonde put the sass-level a bit too high on this robot.
Activate a Gatekeeper ...... and wait.
See My Video if need it - The Longest Vigil - The Longest Vigil Video
Previous Quest:
Invasive Species - Invasive Species Video
Conservation of Magic - Conservation of Magic VideoNext Quest:
Gatekeeper's Challenge: Tenacity - Gatekeeper's Challenge: Tenacity Video
Gatekeeper's Challenge: Cunning - Gatekeeper's Challenge: Cunning Video
Gatekeeper's Challenge: Mastery - Gatekeeper's Challenge: Mastery Video
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(47883))
What to do
Description
It was a good thing we sought two sources of energy. Even with the conduits active, the construct has not stirred. It has likely been inactive a long while. Perhaps as long as Eredath has floated above Argus. What a long, lonely vigil it must have been. <Y'mera is silent for a moment as she peers at the construct.> Go ahead and jostle it a little. That combined with one last burst of magic ought to do the trick.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #882 60.0 50.5
Coordinates
- Turn-inEredath 60.0, 50.5
/way #882 60.0 50.5 - Objective areaEredath 59.9, 50.5
/way #882 59.9 50.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Eredath map
- We Have a Problem about 260 yards
- Lightforged Beacon: City Center about 440 yards
- Beneath Oronaar about 570 yards
- Arkhaan's Pain about 650 yards
- Whispers from Oronaar about 660 yards
- Arkhaan's Prayers about 660 yards
- The Pulsing Madness about 660 yards
- Overt Ops about 660 yards
- Wrath of the High Exarch about 660 yards
- A Non-Prophet Organization about 660 yards
Quests whose map markers the client places closest to this one on Eredath, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Eredath:
- Conservatory of the Arcane, Eredath
- City Center, Eredath
- Triumvirate's End, Eredath
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Argussian Reach +75
Although many struggled to oppose the Burning Legion's conquest of Argus, not all were able to escape. Emboldened by the arrival of new allies, these refugees and outcasts stand united in their mission to reclaim their home.
Reputation group: Legion.
Other quests in Eredath that reward Argussian Reach reputation: Defenseless and Afraid (+150), Khazaduum, First of His Name (+250), The Path Forward (+75), Consecrating Ground (+250), Shadow of the Triumvirate (+75), Gatekeeper's Challenge: Cunning (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Crown of the Triumvirate
Part 10 of 15.
Previous: Invasive Species · Next: Gatekeeper's Challenge: Tenacity
- 1A Floating Ruin
- 2Eredath, Jewel of Argus
- 3Defenseless and Afraid
- 4Khazaduum, First of His Name
- 5Consecrating Ground
- 6The Path Forward
- 7Not-So-Humble Beginnings
- 8Conservation of Magic
- 9Invasive Species
- 10The Longest Vigil
- 11Gatekeeper's Challenge: Tenacity
- 12Gatekeeper's Challenge: Cunning
- 13Gatekeeper's Challenge: Mastery
- 14The Defiler's Legacy
- 15The Sigil of Awakening
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Invasive Species
We should seek out an alternate source of energy just in case I am wrong about the conduits. Luckily enough, I think I know where we can find one. The panthara native to Argus are solitary creatures, but it seems whatever magic the Wakeners possessed has drawn them here in great numbers.
After this quest
Taken from the storyline's own step order.
- Gatekeeper's Challenge: Tenacity
My master Archimonde was not known for his willingness to suffer indecision. He preferred to teach by rewarding frustration with more frustration-- punishment with more punishment. Absolute conviction was required to succeed under him.
The storyline at a glance
The Crown of the Triumvirate has 15 steps, from A Floating Ruin to The Sigil of Awakening.
Maps its steps are placed on (steps per map): Eredath (14), The Vindicaar (1).
Steps of this storyline count toward:
Other storylines on the Eredath map
- Shadow of Eredath
- Across the Universe
- Lorewalking: Ethereals
- Hunt for the Harbinger
- Petrified Forest
- Lightforged Beacon: City Center
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.