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Quest

Get Plenty of Exorcise

A World of Warcraft quest in Dalaran. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 10-90
LocationDalaran, Dalaran
CategoryTimerunning
Quest ID89412

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(89412))

Description

Khadgar is close to divining the source of the Legion presence here, but there is no guarantee that he will if the Legion's plans proceed unchallenged. The fate of Dalaran is not yet decided. All he needs is a little more time. You can buy him that time by halting the Legion's efforts here in the city. Seek out Legion Portals and seal them. That should slow the arrival of more demons entering the city.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Dalaran Quest turn-in no plotted point
Dalaran Quest turn-in 5 mapped points
Dalaran map showing where to go for Get Plenty of ExorciseTurn-inObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #627 42.8 27.7

Coordinates

  • Turn-inDalaran 42.8, 27.7/way #627 42.8 27.7
  • Objective areaDalaran 50.3, 58.1/way #627 50.3 58.1
  • Objective areaDalaran 42.4, 48.1/way #627 42.4 48.1
  • Objective areaDalaran 53.2, 47.5/way #627 53.2 47.5
  • Objective areaDalaran 48.0, 37.3/way #627 48.0 37.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Dalaran map

Other quests whose map markers the client places on Dalaran.

Getting there

Flight points closest to the quest’s turn-in marker on Dalaran:

  • DalaranAlliance and Horde · about 260 yards south-east
  • Western SuramarAlliance and Horde · about 1,100 yards north
  • Vengeance Point, Broken ShoreAlliance and Horde · about 1,500 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 180 yards south
  • Objective areaabout 110 yards south
  • Objective areaabout 140 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money28 gold9 silver
Experience9,500 XP

Storyline

Legion: Infinitely Different

Part 10 of 16.

The intro questline to teach players about Legion Remix

Previous: Obliterate, Then Iterate · Next: As A Matter of Artifact

  1. 5Threadbare
  2. 6Infinite Bronze
  3. 7Something Borrowed
  4. 8Scavenger Hunting
  5. 9Obliterate, Then Iterate
  6. 10Get Plenty of Exorcise
  7. 11As A Matter of Artifact
  8. 12Not A Memento Too Soon
  9. 13Storm the Citadel
  10. 14Eternal Gratitude
  11. 15Infinite Meetings
  12. 16A Fixed Point in Time

Showing steps 5 to 16 of 16.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Obliterate, Then IterateLevel 10-90

    Artifact is not what catches eye of Erus. No. You have demon armor scraps. Now, you might think to yourself, 'but Erus, demon armor scraps are junk', and you might be right. But Erus sees demon scraps and he does not see junk, he sees bronze. Bronze hidden in the junk.

After this quest

Taken from the storyline's own step order.

  • As A Matter of ArtifactLevel 10-90

    There's more to artifacts than meets the eye, <name>. Simply using an artifact allows its legend to grow, and as that legend grows, so too does its power. In order to unlock the full potential of that power, however, you'll need to focus infinite power into the artifact's traits.

Quests that require this one

The storyline at a glance

Legion: Infinitely Different has 16 steps, from Time Crisis to A Fixed Point in Time.

Maps its steps are placed on (steps per map): Dalaran (14), Broken Isles (2).

Other storylines on the Dalaran map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.