To reiterate what Mathaylla said, do not leave the instance before turning in the quest, or you will have to run it all over again. It is turned in to the Aegis of Aggramar object in Odyn's throne room.
Quest
Halls of Valor: Securing the Aegis
A World of Warcraft quest in Stormheim. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
F blizzard and these stupid hand in in the instance quests. There's always a delay before the hand-in shows up, too. 7 Alts leveled, have done this and Eye twice in a row every time. Maybe one day I'll learn
That's a bitter pill. Thanks Bliz
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(40072))
What to do
Description
The Felskorn may be broken, but the head of the beast yet lives. The God-King will still vie for the Aegis if left unchecked. You, who have completed trials upon trials, must not let this come to pass. You must claim the Aegis over Skovald's broken bones! The Halls of Valor await!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaIn-game waypoint: /way #634 72.5 70.5
Coordinates
- Objective areaStormheim 72.5, 70.5
/way #634 72.5 70.5 - Objective areaStormheim 70.3, 69.2
/way #634 70.3 69.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
Inside the dungeon: Halls of Valor
In the clouds high above Stormheim, the titanic keeper Odyn has called the greatest vrykul warriors of Azeroth to be his Valarjar. Amidst feasting halls and hunting grounds, these ascended vrykul test themselves and prepare for the great war that is to come.
Bosses in the Adventure Guide, in order: Hymdall, Hyrja, Fenryr, God-King Skovald, Odyn.
Entrance: Stormheim at 72.7, 70.4.
Instance text, bosses and entrances are the client’s Adventure Guide data.
Community notes from Wowhead · 32 comments
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Other quests on the Halls of Valor map
Reward details
Items you receive
Reputation: Valarjar +250
These are the chosen warriors of Odyn, sworn to his service in life and death.
Reputation group: Legion.
Other quests in Stormheim that reward Valarjar reputation: A Grapple a Day (+150), Havi's Test (+10), Built to Scale (+150), Another Way (+150), To Weather the Storm (+150), Impalement Insurance (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Champion of Stormheim
Part 6 of 6.
Previous: Stormheim's Salvation
- 1Knocking on Valor's Door
- 2A Familiar Fate
- 3Stem the Tide
- 4Break the Spine
- 5Stormheim's Salvation
- 6Halls of Valor: Securing the Aegis
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Stormheim's Salvation
It would seem that the portals we destroyed down here were not the only ones. Demons still pour in from the top of the Gates of Valor's edifice, summoned by the God-King himself! I cannot face Skovald alone. Come, champion, let us take the battle to him and end this threat! For Stormheim!
The storyline at a glance
The Champion of Stormheim has 6 steps, from Knocking on Valor's Door to Halls of Valor: Securing the Aegis.
Maps its steps are placed on (steps per map): Stormheim (5), Halls of Valor (1).
Steps of this storyline count toward:
Other storylines on the Stormheim map
- The Trial of Valor
- The Trial of Will
- Wreck of the Skyfire
- The Secret of the Shieldmaidens
- The Trial of Might
- Lock, Stock, and Two Smoking Goblins
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.