Blizz take this token from me
I can't use it anymore
It's gettin' dark, too dark to see
Feels like I'm knockin' on Valor's doorKnock knock knockin' on Valor's door
Knock knock knockin' on Valor's door
Knock knock knockin' on Valor's door
Knock knock knockin' on Valor's doorBlizz put my gear in the ground
I can't wear them anymore
That cold black cloud is comin' down
Feels like I'm knockin' on Valor's doorKnock knock knockin' on Valor's door
Knock knock knockin' on Valor's door
Knock knock knockin' on Valor's door
Knock knock knockin' on Valor's doorBob or Roses?
Quest
Knocking on Valor's Door
A World of Warcraft quest in Stormheim. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
It's getting dark too dark to see
Feels like I'm knockin' on valor's door
Bob obviously :D
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(40001))
What to do
Description
The Halls of Valor is your destiny to claim, but it is already in the claiming. The God-King befouls its steps with demons and wickedness. Your dragon allies have come to Halls' defense, but they need your aid. The vrykul have taken the leader of the storm dragons, the one you call Vethir. Free your dragon friend, champion, and wash the Felskorn from the Gates of Valor!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #634 65.9 59.5
Coordinates
- Turn-inStormheim 65.9, 59.5
/way #634 65.9 59.5 - Objective areaStormheim 60.1, 50.7
/way #634 60.1 50.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormheim map
- Rune Ruination: Runesage Floki about 60 yards
- Rune Ruination: Runeskeld Rollo about 60 yards
- Malace in Vrykul Land about 60 yards
- Rune Ruination about 60 yards
- Rune Ruination: Runelord Ragnar about 70 yards
- Halls of Valor: The Right Question about 120 yards
- The Master of Swords about 130 yards
- To Skold-Ashil about 160 yards
- Strange Bedfellows about 170 yards
- The Iron Fist about 170 yards
Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Stormheim:
- Greywatch, Stormheim
- Valdisdall, Stormheim
- Dreadwake's Landing, Stormheim
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
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Reward details
Reputation: Valarjar +10
These are the chosen warriors of Odyn, sworn to his service in life and death.
Reputation group: Legion.
Other quests in Stormheim that reward Valarjar reputation: A Grapple a Day (+150), Havi's Test (+10), Built to Scale (+150), Another Way (+150), To Weather the Storm (+150), Impalement Insurance (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Champion of Stormheim
Part 1 of 6.
Next: A Familiar Fate
- 1Knocking on Valor's Door
- 2A Familiar Fate
- 3Stem the Tide
- 4Break the Spine
- 5Stormheim's Salvation
- 6Halls of Valor: Securing the Aegis
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- A Familiar Fate
We had come to defend the Halls of Valor... I was taken from the sky... I cannot break free of my bindings. Find the jailer who made this cell... Set me free, friend...
The storyline at a glance
The Champion of Stormheim has 6 steps, from Knocking on Valor's Door to Halls of Valor: Securing the Aegis.
Maps its steps are placed on (steps per map): Stormheim (5), Halls of Valor (1).
Steps of this storyline count toward:
Other storylines on the Stormheim map
- The Trial of Valor
- The Trial of Will
- Wreck of the Skyfire
- The Secret of the Shieldmaidens
- The Trial of Might
- Lock, Stock, and Two Smoking Goblins
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.