[item=129920] drops from [npc=99868] in [zone=7672]. You also have to kill [npc=96589]. Quest can be completed at any difficulty except mythic+.
Here is my main Skinning post: [spell=201707].
You can find more info about the profession there.The Hide of Fenryr quest video: https://www.youtube.com/watch?v=rAaNUXjE2Bg
Full quest chain under the spoiler.
You can see how far you are in the storyline.Spoiler
IDQuestZoneRewardVideo28[spell=194825]https://youtu.be/4G7x1BsPt8k
Quest
Halls of Valor: The Hide of Fenryr
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This can be easily soloed on normal. 914 item lvl Beast spec Hunter
After looting the Hide from Fenryr I teleported out of the dungeon to do the Trial of the Crusader quest, as I didn't see that the quest got updated to also kill Odyn. I then reentered HoV on the same difficulty and beat the rest of the bosses, including oneshotting Odyn at the end since my character was Level 80. For some reason my quest did not update after killing Odyn.
If you are in the same boat, I would recommend the following:
- Make sure you are not in a raid group. If you are, leave it
- Change dungeon difficulty so that HoV bosses reset
- Do not teleport out of HoV until you defeated Odyn. Do this in the same instance in which you killed Fenryr and looted his Hide
- Let Odyn hit you a few times, and defeat him only by auto attacking, so that his "surrender" triggers before he hits 1 HPThis is what ended up working for me, I hope I can help someone else!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(40139))
Description
While you be here, I got a favor t'ask you. I been hearin' whispers about one big, nasty wolf dat's been causin' all kinds of trouble up in de vrykul lands. His name be Fenryr. I want his hide.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Coordinates
- Turn-inSuramar 30.6, 33.4
/way #680 30.6 33.4 - Objective areaStormheim 70.4, 70.1
/way #634 70.4 70.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Suramar map
- Scales for Ske'rit same spot
- Return to Karazhan: Scales of Legend same spot
- Eye of Azshara: The Scales of Serpentrix same spot
- An Unseemly Task same spot
- Darkheart Thicket: Demons Be Different same spot
- The Final Blessing about 100 yards
- Natural Adversaries about 100 yards
- Managazer about 100 yards
- Moonwhisper Rescue about 100 yards
- Redhoof the Ancient about 190 yards
Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Suramar:
- Irongrove Retreat, Suramar
- Meredil, Suramar
- Obsidian Overlook, Highmountain
From the turn-in, the objective areas lie:
- Objective area
Inside the dungeon: Halls of Valor
In the clouds high above Stormheim, the titanic keeper Odyn has called the greatest vrykul warriors of Azeroth to be his Valarjar. Amidst feasting halls and hunting grounds, these ascended vrykul test themselves and prepare for the great war that is to come.
Bosses in the Adventure Guide, in order: Hymdall, Hyrja, Fenryr, God-King Skovald, Odyn.
Entrance: Stormheim at 72.7, 70.4.
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled. Instance text, bosses and entrances are the client’s Adventure Guide data.
Community notes from Wowhead · 5 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 5 on Wowhead.
Storyline
Legion Skinning
Part 9 of 10.
Previous: Trial of the Crusader: Hides of Legend · Next: Ske'rit's Leather Handbook
- 1Stonehide Leather Sample
- 2In One Piece
- 3Scrap of Pants
- 4Highmountain Hides
- 5The Freedom to Roam
- 6Immaculate Stonehide Leather
- 7Leather for Ske'rit
- 8Trial of the Crusader: Hides of Legend
- 9Halls of Valor: The Hide of Fenryr
- 10Ske'rit's Leather Handbook
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Trial of the Crusader: Hides of Legend
Ya, I can train you. Ting is, I'm still workin' on my techniques 'ere in Suramar. In fact, you can probably help. I need ta look at a few special skins, for comparison. I need a strong white yeti pelt, a really big demon skin, and da thickest direhorn skin you can find.
After this quest
Taken from the storyline's own step order.
- Ske'rit's Leather Handbook
An' wit dat, my research be done. <Ske'rit hands you a scroll casing.> Dis is what I been workin' on here in Suramar. Bring it to Kondal, so dat he can teach it to all you other skinnahs. Since you been helpin' so much, I put your name on it, <name>. Hope you don't mind.
The storyline at a glance
Legion Skinning has 10 steps, from Stonehide Leather Sample to Ske'rit's Leather Handbook.
Maps its steps are placed on (steps per map): Darkshore (3), Dalaran (2), Suramar (2), Highmountain (1).
Other storylines on the Suramar map
- Blood and Wine
- Balance of Power
- An Elven Problem
- Crafting War
- The Waning Crescent
- Eminent Grow-main
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

