Be sure to use the horn in your bags (or the icon next to the quest tracker), and not the giant horn icon at the bottom of the screen.
Quest
Stem the Tide
A World of Warcraft quest in Stormheim. Facts and objectives from the current retail game data.
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Can be done in stealth .....
Can't thank you enough for this comment!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(40003))
What to do
Description
Skovald has profaned the Gates of Valor with his demonic allies. Among his forces his twisted mystics have conjured portals to ferry his fel allies from their blighted worlds. If we wish to stem this tide, these portals must be destroyed. I will gather my allies. Take this horn and signal when you have found a portal, and we will strike from the skies!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #634 70.4 69.7
Coordinates
- Turn-inStormheim 70.4, 69.7
/way #634 70.4 69.7 - Objective areaStormheim 70.0, 63.7
/way #634 70.0 63.7 - Objective areaStormheim 69.8, 66.6
/way #634 69.8 66.6 - Objective areaStormheim 68.6, 69.8
/way #634 68.6 69.8 - Objective areaStormheim 65.9, 59.5
/way #634 65.9 59.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormheim map
- Paid in Lifeblood about 50 yards
- Battle for Stormheim about 120 yards
- No Monk Left Behind about 170 yards
- Quelling the Tide about 280 yards
- Zero to Hiro about 290 yards
- The Reluctant Queen about 310 yards
- Unanswered Questions about 310 yards
- Strange Bedfellows about 320 yards
- Ending the New Beginning about 380 yards
- To Catch a Banshee about 390 yards
Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Stormheim:
- Greywatch, Stormheim
- Valdisdall, Stormheim
- Dreadwake's Landing, Stormheim
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Valarjar +150
These are the chosen warriors of Odyn, sworn to his service in life and death.
Reputation group: Legion.
Other quests in Stormheim that reward Valarjar reputation: A Grapple a Day (+150), Havi's Test (+10), Built to Scale (+150), Another Way (+150), To Weather the Storm (+150), Impalement Insurance (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Champion of Stormheim
Part 3 of 6.
Previous: A Familiar Fate · Next: Break the Spine
- 1Knocking on Valor's Door
- 2A Familiar Fate
- 3Stem the Tide
- 4Break the Spine
- 5Stormheim's Salvation
- 6Halls of Valor: Securing the Aegis
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Familiar Fate
We had come to defend the Halls of Valor... I was taken from the sky... I cannot break free of my bindings. Find the jailer who made this cell... Set me free, friend...
After this quest
Taken from the storyline's own step order.
- Break the Spine
To lead his tainted forces, the God-King has enlisted demons of great power to act as his lieutenants. If we wish to end his assault, we will need to take their leaders.
The storyline at a glance
The Champion of Stormheim has 6 steps, from Knocking on Valor's Door to Halls of Valor: Securing the Aegis.
Maps its steps are placed on (steps per map): Stormheim (5), Halls of Valor (1).
Steps of this storyline count toward:
Other storylines on the Stormheim map
- The Trial of Valor
- The Trial of Will
- Wreck of the Skyfire
- The Secret of the Shieldmaidens
- The Trial of Might
- Lock, Stock, and Two Smoking Goblins
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.