Don't confuse the "Gates of Valor" with the "Halls of Valor".
The Halls of Valor is a dungeon, which you are standing right in front of when you get the quest. And the guy you need to kill? Yep, he's a boss in the Halls of Valor.But first -- talk to the dragon, and he'll fly you to the roof area where you get first crack at the big bad. He'll run away, and later you can get him in the dungeon 19 times a week.
Quest
Stormheim's Salvation
A World of Warcraft quest in Stormheim. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Talk to Vethir the dragon.
He will take you to the top of the building where Valgrinn is waiting for you!
I really wish I'd read this comment before sitting in a DPS queue for an hour, only to realise I was in the wrong damn place...
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(40005))
What to do
Description
It would seem that the portals we destroyed down here were not the only ones. Demons still pour in from the top of the Gates of Valor's edifice, summoned by the God-King himself! I cannot face Skovald alone. Come, champion, let us take the battle to him and end this threat! For Stormheim!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #634 70.5 69.5
Coordinates
- Turn-inStormheim 70.5, 69.5
/way #634 70.5 69.5 - Objective areaStormheim 71.1, 70.5
/way #634 71.1 70.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormheim map
- Paid in Lifeblood about 50 yards
- Battle for Stormheim about 130 yards
- No Monk Left Behind about 170 yards
- Quelling the Tide about 280 yards
- Zero to Hiro about 290 yards
- The Reluctant Queen about 310 yards
- Unanswered Questions about 310 yards
- Strange Bedfellows about 320 yards
- Ending the New Beginning about 380 yards
- To Catch a Banshee about 380 yards
Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Stormheim:
- Greywatch, Stormheim
- Valdisdall, Stormheim
- Dreadwake's Landing, Stormheim
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Valarjar +350
These are the chosen warriors of Odyn, sworn to his service in life and death.
Reputation group: Legion.
Other quests in Stormheim that reward Valarjar reputation: A Grapple a Day (+150), Havi's Test (+10), Built to Scale (+150), Another Way (+150), To Weather the Storm (+150), Impalement Insurance (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Champion of Stormheim
Part 5 of 6.
Previous: Break the Spine · Next: Halls of Valor: Securing the Aegis
- 1Knocking on Valor's Door
- 2A Familiar Fate
- 3Stem the Tide
- 4Break the Spine
- 5Stormheim's Salvation
- 6Halls of Valor: Securing the Aegis
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Break the Spine
To lead his tainted forces, the God-King has enlisted demons of great power to act as his lieutenants. If we wish to end his assault, we will need to take their leaders.
After this quest
Taken from the storyline's own step order.
- Halls of Valor: Securing the Aegis
The Felskorn may be broken, but the head of the beast yet lives. The God-King will still vie for the Aegis if left unchecked. You, who have completed trials upon trials, must not let this come to pass. You must claim the Aegis over Skovald's broken bones! The Halls of Valor await!
Also counted by Campaign: Stormheim
Its criteria name 11 quests; others include:
- Signal Boost
- A Grim Trophy
- Cry Thunder!
- The Final Judgment
- A New Life for Undeath
- Ending the New Beginning
- The Blessing of the Watchers
- Greymane's Gambit
Also counted by Vrykul Story, Bro
Its criteria name 11 quests; others include:
- Signal Boost
- A Grim Trophy
- Cry Thunder!
- The Final Judgment
- A New Life for Undeath
- Ending the New Beginning
- The Blessing of the Watchers
- Greymane's Gambit
The storyline at a glance
The Champion of Stormheim has 6 steps, from Knocking on Valor's Door to Halls of Valor: Securing the Aegis.
Maps its steps are placed on (steps per map): Stormheim (5), Halls of Valor (1).
Other storylines on the Stormheim map
- The Trial of Valor
- The Trial of Will
- Wreck of the Skyfire
- The Secret of the Shieldmaidens
- The Trial of Might
- Lock, Stock, and Two Smoking Goblins
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward these achievements.
- Campaign: Stormheim: its criteria name 11 quests, this one included. Reward: Perfected Epoch Memento.
- Vrykul Story, Bro: its criteria name 11 quests, this one included.