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Quest

Heavy Artillery

A World of Warcraft quest in Stormsong Valley. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
DDavis8704+25via Wowhead (opens the original comment in a new tab)

I had to kill two engineers near the tank to get Wormwood to spawn.
This was slightly NW of the circled area on the quest map.
Once Wormwood is dead, click on the tank to mount it.
Use its abilities to fire on packs of mobs to the north and west until you reach 100% objective fulfilled.
Then (you will be instructed) click the "Self-Destruct" ability.
The explosion will blast you back to the turn-in area.

2
concordantnexus+23via Wowhead (opens the original comment in a new tab)

Bugged in 11.2.5 - the infantry and cavalry don't take damage, so you have to kill Demolishers or Siege Towers which give 6% progress apiece. Iffy as to whether you can kill Demos that are moving, best to just focus on the ones that stay put. Also unlike most other bombing or artillery quests, the Experimental War Machine doesn't seem to gear with level or iLvl, which is quite odd.

3
Satyne+17via Wowhead (opens the original comment in a new tab)

if the tank becomes unresponsive after having killed enough horde and you can't press self destruct, just leave the vehicle and re-enter. You will only have to use the self destruct button as it won't reset your previous kill count.

Read all 22 on Wowhead ↗

Quest facts

LevelLevel 30-60
Quest ID49755

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49755))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineReclaiming Brennadam, step 4 of 4

Description

Bad news, friend. They're bringing in serious firepower now. We've spotted a tank on the northern hill by the windmill. They can reach the other side of the town from there. We can't let them set it up. What do you say to giving them a taste of their own medicine? If you can take out their commander, you'd have a fancy new tank all to yourself. Imagine the mayhem you could unleash on their invasion!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Stormsong Valley Quest turn-in 14 mapped points
Stormsong Valley map showing where to go for Heavy ArtilleryTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #942 57.6 66.5

Coordinates

  • Turn-inStormsong Valley 57.6, 66.5/way #942 57.6 66.5
  • Objective areaStormsong Valley 56.1, 58.2/way #942 56.1 58.2
  • Objective area (centre of the marked area)Stormsong Valley 55.1, 54.4/way #942 55.1 54.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Stormsong Valley map

Quests whose map markers the client places closest to this one on Stormsong Valley, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Stormsong Valley:

  • Brennadam, Stormsong ValleyAlliance · about 190 yards south-east
  • The Amber Waves, Stormsong ValleyAlliance · about 410 yards west
  • Mildenhall Meadery, Stormsong ValleyAlliance · about 620 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 330 yards north
  • Objective areaabout 480 yards north
  • Objective areaabout 320 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Reward details

Pick one of these

TypeCloth Waist
Item level50
BindingBinds when picked up
Armor5
Stats+8 Intellect, +11 Stamina, +7 Haste, +8 Critical Strike
Suited toAffliction, Frost, Discipline, Holy, Fire, Arcane, Shadow, Destruction, Demonology
Sells to vendors for25 gold51 silver
TypeCloth Legs
Item level50
BindingBinds when picked up
Armor8
Stats+10 Intellect, +15 Stamina, +10 Critical Strike, +11 Versatility
Suited toAffliction, Frost, Discipline, Holy, Fire, Arcane, Shadow, Destruction, Demonology
Sells to vendors for49 gold99 silver
TypeLeather Legs
Item level50
BindingBinds when picked up
Armor13
Stats+10 Agility or Intellect, +15 Stamina, +11 Haste, +10 Versatility
Suited toBalance, Restoration, Mistweaver, Devourer, Vengeance, Feral, Guardian, Brewmaster, Subtlety, Outlaw, Assassination, Havoc, Windwalker
Sells to vendors for50 gold56 silver
TypeMail Legs
Item level50
BindingBinds when picked up
Armor20
Stats+10 Agility or Intellect, +15 Stamina, +10 Versatility, +11 Mastery
Suited toElemental, Restoration, Devastation, Preservation, Augmentation, Marksmanship, Beast Mastery, Survival, Enhancement
Sells to vendors for51 gold13 silver
TypePlate Legs
Item level50
BindingBinds when picked up
Armor30
Stats+10 Strength or Intellect, +15 Stamina, +11 Versatility, +10 Haste
Suited toHoly, Unholy, Protection, Retribution, Arms, Fury, Blood, Frost
Sells to vendors for51 gold69 silver
TypeLeather Waist
Item level50
BindingBinds when picked up
Armor9
Stats+8 Agility or Intellect, +11 Stamina, +8 Versatility, +7 Haste
Suited toBalance, Restoration, Mistweaver, Devourer, Vengeance, Feral, Guardian, Brewmaster, Subtlety, Outlaw, Assassination, Havoc, Windwalker
Sells to vendors for25 gold70 silver

Reputation: Storm's Wake +150

Home to farmers, craftsmen, soldiers, and the mysterious tidesages, the Storm's Wake seeks to reclaim Stormsong Valley and affirm their place in Kul Tiras.

Reputation group: Battle for Azeroth.

Other quests in Stormsong Valley that reward Storm's Wake reputation: The Missing Fleet (+25), House Stormsong (+75), Haywire Harvesters (+150), Unnecessary Duress (+150), Proclamation Investigation (+150), A Risky Ploy (+75).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Reclaiming Brennadam

Part 4 of 4.

Previous: Dousing the Flames

  1. 1You Have Their Orders
  2. 2Bombs, Away
  3. 3Dousing the Flames
  4. 4Heavy Artillery

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Dousing the FlamesStormsong Valley · Level 30-60

    The Horde have set fire to my town, <class>. I will make them pay for this. Stormsong Valley is the breadbasket of Kul Tiras, and our people need to be fed. The first thing we must do is damage control. Grab some buckets and help put those fires out!

The storyline at a glance

Reclaiming Brennadam has 4 steps, from You Have Their Orders to Heavy Artillery.

Maps its steps are placed on (steps per map): Stormsong Valley (4).

Other storylines on the Stormsong Valley map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.