I had to kill two engineers near the tank to get Wormwood to spawn.
This was slightly NW of the circled area on the quest map.
Once Wormwood is dead, click on the tank to mount it.
Use its abilities to fire on packs of mobs to the north and west until you reach 100% objective fulfilled.
Then (you will be instructed) click the "Self-Destruct" ability.
The explosion will blast you back to the turn-in area.
Quest
Heavy Artillery
A World of Warcraft quest in Stormsong Valley. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Bugged in 11.2.5 - the infantry and cavalry don't take damage, so you have to kill Demolishers or Siege Towers which give 6% progress apiece. Iffy as to whether you can kill Demos that are moving, best to just focus on the ones that stay put. Also unlike most other bombing or artillery quests, the Experimental War Machine doesn't seem to gear with level or iLvl, which is quite odd.
if the tank becomes unresponsive after having killed enough horde and you can't press self destruct, just leave the vehicle and re-enter. You will only have to use the self destruct button as it won't reset your previous kill count.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49755))
Requirements
Read from the Blizzard quest API.
What to do
Description
Bad news, friend. They're bringing in serious firepower now. We've spotted a tank on the northern hill by the windmill. They can reach the other side of the town from there. We can't let them set it up. What do you say to giving them a taste of their own medicine? If you can take out their commander, you'd have a fancy new tank all to yourself. Imagine the mayhem you could unleash on their invasion!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #942 57.6 66.5
Coordinates
- Turn-inStormsong Valley 57.6, 66.5
/way #942 57.6 66.5 - Objective areaStormsong Valley 56.1, 58.2
/way #942 56.1 58.2 - Objective area (centre of the marked area)Stormsong Valley 55.1, 54.4
/way #942 55.1 54.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormsong Valley map
- A Risky Ploy about 120 yards
- Carry On about 140 yards
- Fish Tales and Distant Sails about 160 yards
- A Question of Quillpower about 160 yards
- The Master Shipwright about 170 yards
- Unnecessary Duress about 330 yards
- Proclamation Investigation about 330 yards
- House Stormsong about 330 yards
- Haywire Harvesters about 340 yards
- Gadgets and Gizmos Aplenty about 340 yards
Quests whose map markers the client places closest to this one on Stormsong Valley, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Stormsong Valley:
- Brennadam, Stormsong Valley
- The Amber Waves, Stormsong Valley
- Mildenhall Meadery, Stormsong Valley
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 22 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Choose one of these rewards:
Other quests on the Stormsong Valley map
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Reward details
Pick one of these
Reputation: Storm's Wake +150
Home to farmers, craftsmen, soldiers, and the mysterious tidesages, the Storm's Wake seeks to reclaim Stormsong Valley and affirm their place in Kul Tiras.
Reputation group: Battle for Azeroth.
Other quests in Stormsong Valley that reward Storm's Wake reputation: The Missing Fleet (+25), House Stormsong (+75), Haywire Harvesters (+150), Unnecessary Duress (+150), Proclamation Investigation (+150), A Risky Ploy (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Reclaiming Brennadam
Part 4 of 4.
Previous: Dousing the Flames
- 1You Have Their Orders
- 2Bombs, Away
- 3Dousing the Flames
- 4Heavy Artillery
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Dousing the Flames
The Horde have set fire to my town, <class>. I will make them pay for this. Stormsong Valley is the breadbasket of Kul Tiras, and our people need to be fed. The first thing we must do is damage control. Grab some buckets and help put those fires out!
The storyline at a glance
Reclaiming Brennadam has 4 steps, from You Have Their Orders to Heavy Artillery.
Maps its steps are placed on (steps per map): Stormsong Valley (4).
Other storylines on the Stormsong Valley map
- A House in Peril
- Secrets of Stormsong Valley
- Deadwash Line
- Defense of Fort Daelin
- Not the Bees!
- Milstone Hamlet
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.