I had to kill about 40 rewired harvesters before this dropped. Not bugged; just low drop rate.
Quest
Haywire Harvesters
A World of Warcraft quest in Stormsong Valley. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
[item=155829] drops from [npc=130131]s, so you have to hunt some for.
Travel to northwest or straigth to the north, there you'll find quest mobs.
As usually, drop chance isnt good enough, so the quest may take some time to complete.Haywire Harvesters - www.youtube.com/watch?v=zXi3I3gFGPM
Get [item=155829] from [npc=130131] at Scripps Lumber Co north-east of Brennadam.
Haywire Harvesters quest video: https://www.youtube.com/watch?v=fgP18cDKY5w
This quest is a part of A House in Peril questchain of the Stormsong and Dance achievement.11A House in Peril[npc=130714]Mariner's Strandhttps://youtu.be/FyKtuU8OIWU
Id column is approximate quest № In Stormsong Valley storyline (Stormsong and Dance <= for more info)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49704))
Requirements
Read from the Blizzard quest API.
What to do
Description
See the golems down there? Farmers use their sharp claws to reap the harvest, but these are cutting timber... Why would they need them here when they have so many laborers on hand? I think the militia is using them to intimidate their own people! See if you can get ahold of an intact mainspring from one. I've helped repair a few back in Boralus. I should be able to figure out who is messing with their innards.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #942 63.5 65.0
Coordinates
- Turn-inStormsong Valley 63.5, 65.0
/way #942 63.5 65.0 - Objective area (centre of the marked area)Stormsong Valley 61.9, 63.4
/way #942 61.9 63.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormsong Valley map
- The Shrine of Storms about 290 yards
- Cracking the Surface about 290 yards
- Mayhem at Mildenhall Meadery about 300 yards
- The Master Shipwright about 310 yards
- Detective Mildenhall about 320 yards
- You Have Their Orders about 340 yards
- Dousing the Flames about 340 yards
- Heavy Artillery about 340 yards
- Bombs, Away about 340 yards
- Fish Tales and Distant Sails about 340 yards
Quests whose map markers the client places closest to this one on Stormsong Valley, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Stormsong Valley:
- Mildenhall Meadery, Stormsong Valley
- Brennadam, Stormsong Valley
- Tidecross, Stormsong Valley
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Stormsong Valley map
Reward details
Reputation: Storm's Wake +150
Home to farmers, craftsmen, soldiers, and the mysterious tidesages, the Storm's Wake seeks to reclaim Stormsong Valley and affirm their place in Kul Tiras.
Reputation group: Battle for Azeroth.
Other quests in Stormsong Valley that reward Storm's Wake reputation: The Missing Fleet (+25), House Stormsong (+75), Unnecessary Duress (+150), Proclamation Investigation (+150), A Risky Ploy (+75), WANTED: Thundersnout (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
A House in Peril
Part 9 of 43.
Previous: House Stormsong · Next: Unnecessary Duress
- 4Time to Leave
- 5Border Issues
- 6Carry On
- 7A Risky Ploy
- 8House Stormsong
- 9Haywire Harvesters
- 10Unnecessary Duress
- 11Proclamation Investigation
- 12Lost, Not Forgotten
- 13Means to an End
- 14The Rising Tide
- 15Forced Labor
Showing steps 4 to 15 of 43.
Also part of: Secrets of Stormsong Valley (part 10 of 43).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- House Stormsong
I have little information to offer, I'm afraid. I've scarcely left Brennadam as of late. What they said is true. Our militia now enter town only to collect rations rather than guard traders or keep the quilboar at bay.
After this quest
Taken from the storyline's own step order.
- Unnecessary Duress
Lord Stormsong has never taken kindly to dissent, but this is madness. These laborers are being worked to death! Addington was a good man. We cannot stand for such cruelty. Take this vial and apply it to the laborers. It contains blessed seawater that will rejuvenate their strength.
Quests that require this one
The storyline at a glance
A House in Peril has 43 steps, from The Missing Fleet to A New Dawn.
Maps its steps are placed on (steps per map): Stormsong Valley (38), Tiragarde Sound (4), Shrine of the Storm (1).
Steps of this storyline count toward:
Other storylines on the Stormsong Valley map
- Deadwash Line
- Defense of Fort Daelin
- Not the Bees!
- Milstone Hamlet
- Storming In
- Gaining a Foothold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.