Lord Stormsong usually delivers orders through proclamations posted throughout the valley. None have reached Brennadam...
This area is a short jaunt down the road from Brennadam, you ride here with the questgiver just before he offers this quest. How have they not reached Brennadam but they have reached here? How did no one in Brennadam know what was going on here? Does no one in Brennadam take walks?
Quest
Proclamation Investigation
A World of Warcraft quest in Stormsong Valley. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
- Children of the sea, today is the dawn of a new age for us all.
House Stormsong must take control of this shattered kingdom and restore it to glory!- No more will we work our fields and build our ships for the haughty Boralus elite to give nothing in return.
We must work as one and muster our strength. Kul Tiras will forever belong to its people!- Our mighty tidesages shall guide us all to victory with the very power of the sea itself!
Together, we shall return to the tides. Together, we shall be powerful once again!A rich lord ranting against the "haughty [capital] elite" and claiming to be for the people, promising to "restore glory" and making the nation "powerful again". Gee, if that was actually a ruse and (spoiler) Lord Stormsong was actually planning to sell out his people to a hostile foreign power, that would definitely not be an analogy to any real-life ruler.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49706))
Requirements
Read from the Blizzard quest API.
What to do
Description
My lord seldom leaves our holdings along the northern coast, and visitors are expressly forbidden. For most, tidesages like myself are their only connection to the house proper. Lord Stormsong usually delivers orders through proclamations posted throughout the valley. None have reached Brennadam, but if there are any posted here we may be able to find some answers.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #942 63.3 65.0
Coordinates
- Turn-inStormsong Valley 63.3, 65.0
/way #942 63.3 65.0 - Objective area (centre of the marked area)Stormsong Valley 61.9, 64.3
/way #942 61.9 64.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormsong Valley map
- The Shrine of Storms about 290 yards
- Cracking the Surface about 290 yards
- The Master Shipwright about 300 yards
- Mayhem at Mildenhall Meadery about 310 yards
- Detective Mildenhall about 320 yards
- You Have Their Orders about 330 yards
- Dousing the Flames about 330 yards
- Heavy Artillery about 330 yards
- Bombs, Away about 330 yards
- Fish Tales and Distant Sails about 330 yards
Quests whose map markers the client places closest to this one on Stormsong Valley, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Stormsong Valley:
- Brennadam, Stormsong Valley
- Mildenhall Meadery, Stormsong Valley
- Tidecross, Stormsong Valley
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 6 comments
Top 2 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
Ingame scale and distances do not reflect the lore. Stormsong Valley is likely the size of a small country, taking a few days to cross on foot or mounted. This area is likely at least a few hours away from Brennadam.
Other quests on the Stormsong Valley map
Reward details
Reputation: Storm's Wake +150
Home to farmers, craftsmen, soldiers, and the mysterious tidesages, the Storm's Wake seeks to reclaim Stormsong Valley and affirm their place in Kul Tiras.
Reputation group: Battle for Azeroth.
Other quests in Stormsong Valley that reward Storm's Wake reputation: The Missing Fleet (+25), House Stormsong (+75), Haywire Harvesters (+150), Unnecessary Duress (+150), A Risky Ploy (+75), WANTED: Thundersnout (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
A House in Peril
Part 11 of 43.
Previous: Unnecessary Duress · Next: Lost, Not Forgotten
- 6Carry On
- 7A Risky Ploy
- 8House Stormsong
- 9Haywire Harvesters
- 10Unnecessary Duress
- 11Proclamation Investigation
- 12Lost, Not Forgotten
- 13Means to an End
- 14The Rising Tide
- 15Forced Labor
- 16Bound and Oppressed
- 17Rest in the Depths
Showing steps 6 to 17 of 43.
Also part of: Secrets of Stormsong Valley (part 12 of 43).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Unnecessary Duress
Lord Stormsong has never taken kindly to dissent, but this is madness. These laborers are being worked to death! Addington was a good man. We cannot stand for such cruelty. Take this vial and apply it to the laborers. It contains blessed seawater that will rejuvenate their strength.
After this quest
Taken from the storyline's own step order.
- Lost, Not Forgotten
I know not what madness has overtaken my people, but we must stop it together. Take this bell. It calls the souls of the recently deceased to it for later release. We Stormsong do not bury our dead in the earth. The tides claim all.
Quests that require this one
The storyline at a glance
A House in Peril has 43 steps, from The Missing Fleet to A New Dawn.
Maps its steps are placed on (steps per map): Stormsong Valley (38), Tiragarde Sound (4), Shrine of the Storm (1).
Steps of this storyline count toward:
Other storylines on the Stormsong Valley map
- Deadwash Line
- Defense of Fort Daelin
- Not the Bees!
- Milstone Hamlet
- Storming In
- Gaining a Foothold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.