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Quest

Proclamation Investigation

A World of Warcraft quest in Stormsong Valley. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
vaindil+1via Wowhead (opens the original comment in a new tab)
Lord Stormsong usually delivers orders through proclamations posted throughout the valley. None have reached Brennadam...


This area is a short jaunt down the road from Brennadam, you ride here with the questgiver just before he offers this quest. How have they not reached Brennadam but they have reached here? How did no one in Brennadam know what was going on here? Does no one in Brennadam take walks?

2
Nulgar+1via Wowhead (opens the original comment in a new tab)

  1. Children of the sea, today is the dawn of a new age for us all.
    House Stormsong must take control of this shattered kingdom and restore it to glory!

  2. No more will we work our fields and build our ships for the haughty Boralus elite to give nothing in return.
    We must work as one and muster our strength. Kul Tiras will forever belong to its people!

  3. Our mighty tidesages shall guide us all to victory with the very power of the sea itself!
    Together, we shall return to the tides. Together, we shall be powerful once again!

A rich lord ranting against the "haughty [capital] elite" and claiming to be for the people, promising to "restore glory" and making the nation "powerful again". Gee, if that was actually a ruse and (spoiler) Lord Stormsong was actually planning to sell out his people to a hostile foreign power, that would definitely not be an analogy to any real-life ruler.

1 more comment below ↓

Quest facts

LevelLevel 30-60
Quest ID49706

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49706))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineA House in Peril, step 11 of 43
Rewards25g 74s, 8,150 XP

Description

My lord seldom leaves our holdings along the northern coast, and visitors are expressly forbidden. For most, tidesages like myself are their only connection to the house proper. Lord Stormsong usually delivers orders through proclamations posted throughout the valley. None have reached Brennadam, but if there are any posted here we may be able to find some answers.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Stormsong Valley Quest turn-in 5 mapped points
Stormsong Valley map showing where to go for Proclamation InvestigationTurn-inObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #942 63.3 65.0

Coordinates

  • Turn-inStormsong Valley 63.3, 65.0/way #942 63.3 65.0
  • Objective area (centre of the marked area)Stormsong Valley 61.9, 64.3/way #942 61.9 64.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Stormsong Valley map

Quests whose map markers the client places closest to this one on Stormsong Valley, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Stormsong Valley:

  • Brennadam, Stormsong ValleyAlliance · about 290 yards south-west
  • Mildenhall Meadery, Stormsong ValleyAlliance · about 300 yards east
  • Tidecross, Stormsong ValleyAlliance · about 660 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 80 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold74 silver
Experience8,150 XP
ReputationStorm's Wake +150

Reward details

Reputation: Storm's Wake +150

Home to farmers, craftsmen, soldiers, and the mysterious tidesages, the Storm's Wake seeks to reclaim Stormsong Valley and affirm their place in Kul Tiras.

Reputation group: Battle for Azeroth.

Other quests in Stormsong Valley that reward Storm's Wake reputation: The Missing Fleet (+25), House Stormsong (+75), Haywire Harvesters (+150), Unnecessary Duress (+150), A Risky Ploy (+75), WANTED: Thundersnout (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

A House in Peril

Part 11 of 43.

Previous: Unnecessary Duress · Next: Lost, Not Forgotten

  1. 6Carry On
  2. 7A Risky Ploy
  3. 8House Stormsong
  4. 9Haywire Harvesters
  5. 10Unnecessary Duress
  6. 11Proclamation Investigation
  7. 12Lost, Not Forgotten
  8. 13Means to an End
  9. 14The Rising Tide
  10. 15Forced Labor
  11. 16Bound and Oppressed
  12. 17Rest in the Depths

Showing steps 6 to 17 of 43.

Also part of: Secrets of Stormsong Valley (part 12 of 43).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Unnecessary DuressStormsong Valley · Level 30-60

    Lord Stormsong has never taken kindly to dissent, but this is madness. These laborers are being worked to death! Addington was a good man. We cannot stand for such cruelty. Take this vial and apply it to the laborers. It contains blessed seawater that will rejuvenate their strength.

After this quest

Taken from the storyline's own step order.

  • Lost, Not ForgottenStormsong Valley · Level 30-60

    I know not what madness has overtaken my people, but we must stop it together. Take this bell. It calls the souls of the recently deceased to it for later release. We Stormsong do not bury our dead in the earth. The tides claim all.

Quests that require this one

The storyline at a glance

A House in Peril has 43 steps, from The Missing Fleet to A New Dawn.

Maps its steps are placed on (steps per map): Stormsong Valley (38), Tiragarde Sound (4), Shrine of the Storm (1).

Steps of this storyline count toward:

Other storylines on the Stormsong Valley map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.