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Quest

Rescue from the Shadows

A World of Warcraft quest in Zul'Aman. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 83-88
Quest ID86660

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86660))

What to do

StorylinePath of de Hash'ey, step 9 of 18
Rewards31g 90s, 12,150 XP

Description

Kul'amara has told me dat a shadowy mist has fallen over Numazon. She believes de Vilebranch are behind it, usin' their magic to hide de crimes dey commit against de Witherbark. She believes dey are hidin' in de Numazon crypts. De hash'ey shrines are near there as well. We must find our way to Numazon and rescue de Witherbark captives. If we find de hash'ey shrines along de way, so be it. If Halazzi will not stand with us, den maybe de Witherbark will.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zul'Aman Quest turn-in 11 mapped points
Zul'Aman map showing where to go for Rescue from the ShadowsTurn-inTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2437 44.1 34.5

Coordinates

  • Turn-inZul'Aman 44.1, 34.5/way #2437 44.1 34.5
  • Turn-inZul'Aman 36.8, 35.0/way #2437 36.8 35.0
  • Objective area (centre of the marked area)Zul'Aman 37.7, 37.1/way #2437 37.7 37.1
  • Objective areaZul'Aman 39.2, 39.1/way #2437 39.2 39.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zul'Aman map

Quests whose map markers the client places closest to this one on Zul'Aman, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Zul'Aman:

  • Shadebasin Watch, Zul'AmanAlliance and Horde · about 50 yards north
  • Camp Stonewash, Zul'AmanAlliance and Horde · about 610 yards north-east
  • Witherbark Bluffs, Zul'AmanAlliance and Horde · about 820 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 590 yards west
  • Objective areaabout 520 yards south-west
  • Objective areaabout 660 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Storyline

Path of de Hash'ey

Part 9 of 18.

Previous: The Crypt in the Mist · Next: Breaching the Mist

  1. 4Ahead of the Issue
  2. 5Brutal Feast
  3. 6Test of Conviction
  4. 7Shadebasin Watch
  5. 8The Crypt in the Mist
  6. 9Rescue from the Shadows
  7. 10Breaching the Mist
  8. 11Halazzi's Guile
  9. 12Coals of a Dead Loa
  10. 13The Riddled Speaker
  11. 14Embers to a Flame
  12. 15Seer or Sear

Showing steps 4 to 15 of 18.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Crypt in the MistZul'Aman · Level 83-88

    <Zul'jarra growls through her gritted tusks.> Now it's not as surprisin' dat Malacrass's tribe, de Vilebranch, fell to the lure of hex magic. But dat is their choice and a path dey chose long ago--a path away from us. I won't let dem live long enough to regret it.

After this quest

Taken from the storyline's own step order.

  • Breaching the MistZul'Aman · Level 83-88

    The Vilebranch seemed to be just as confused by the mist as the Witherbark. Whatever has caused de mist, dealin' with de Vilebranch changed nothing. And now we must find de hash'ey shrines in de dark.

The storyline at a glance

Path of de Hash'ey has 18 steps, from The Path of the Amani to In the Shadow of Rebirth.

Maps its steps are placed on (steps per map): Zul'Aman (18).

Steps of this storyline count toward:

Other storylines on the Zul'Aman map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.