- Cultist Rod drop from Shadow Cultist.
- Abomination Hook drop from Morbid Carcass.
- Geist Rope drop from Vault Geist.
- Scourge Essence drop from undead mobs around.
Quest
I Have an Idea, But First...
A World of Warcraft quest in Icecrown. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Here is the sequence of quests that lead to the Final Challenge.
(A for Alliance, H for Horde)1A It's All Fun and Games
1H It's All Fun and Games
2 I Have an Idea, But First...
3 Free Your Mind
4A If He Cannot Be Turned
4H If He Cannot Be Turned
5A The Shadow Vault
5H The Shadow Vault
6 The Duke
7 Eliminate the Competition
8 The Bone Witch
9 Deep in the Bowels of The Underhalls
NOTE: You do not need to complete step 9, but you must be on the quest in order to loot Dr. Terrible's "Building a Better Flesh Giant", which starts step 10. I never handed in step 9, even after the Final Challenge, just to be sure.
10 The Sum is Greater than the Parts
11 The Art of Being a Water Terror
12 Through the Eye
13 Find the Ancient Hero
14 Not-So-Honorable Combat
15 Banshee's Revenge
16 Battle at Valhalas
17 Battle at Valhalas: Fallen Heroes
18 Battle at Valhalas: Khit'rix the Dark Master
19 Battle at Valhalas: The Return of Sigrid Iceborn
20 Battle at Valhalas: Carnage!
21 Battle at Valhalas: Thane Deathblow
22 Battle at Valhalas: Final ChallengeEnjoy! :D
The rod, the hook, and the rope are all very self-evident in their usage when combined.He's making a fishing pole?
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(12891))
What to do
Description
When I was in the - ahem - employ of the Lich King, we would often use a device known as a sovereign rod to keep some of the more intelligent Scourge in line. I require that you assist me in the construction of a new one. Luckily for you, all of the necessary components are at hand: a cultist rod, an abomination hook, a geist rope, and a handful of Scourge essences. This should not be difficult, {class}.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #118 44.2 24.7
Coordinates
- Turn-inIcecrown 44.2, 24.7
/way #118 44.2 24.7 - Objective area (centre of the marked area)Icecrown 43.8, 22.7
/way #118 43.8 22.7 - Objective areaIcecrown 42.4, 28.5
/way #118 42.4 28.5 - Objective areaIcecrown 41.9, 26.5
/way #118 41.9 26.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Icecrown map
- Cleaning Out the Vault about 230 yards
- Defending the Rampart about 840 yards
- Research Ruination about 840 yards
- Scourge War Machines about 840 yards
- Frozen Solid about 840 yards
- A New Foothold about 840 yards
- Cult Couture about 840 yards
- Secrets in Shadows about 840 yards
- A Message from Above about 840 yards
- Only Shadows Remain about 840 yards
Quests whose map markers the client places closest to this one on Icecrown, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Icecrown:
- The Shadow Vault, Icecrown
- Argent Tournament Grounds, Icecrown
- Death's Rise, Icecrown
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Knights of the Ebon Blade +250
Freed from the grasp of the Lich King, his former Death Knights have regrouped against him under the banner of Highlord Darion Mograine.
Reputation group: Wrath of the Lich King.
Other quests in Icecrown that reward Knights of the Ebon Blade reputation: To the Rise with all Due Haste! (+10), The Story Thus Far... (+10), Blood in the Water (+250), From Their Corpses, Rise! (+250), You'll Need a Gryphon (+250), No Fly Zone (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Icecrown
Part 68 of 167.
Previous: It's All Fun and Games · Next: Free Your Mind
- 63Before the Gate of Horror
- 64The Guardians of Corp'rethar
- 65Shatter the Shards
- 66It's All Fun and Games
- 67It's All Fun and Games
- 68I Have an Idea, But First...
- 69Free Your Mind
- 70If He Cannot Be Turned
- 71If He Cannot Be Turned
- 72The Shadow Vault
- 73The Shadow Vault
- 74The Duke
Showing steps 63 to 74 of 167.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- It's All Fun and Games
The Knights of the Ebon Blade want to take the Scourge base known as The Shadow Vault to the northwest. I have a contact in their group who has asked for help. The first step is to blind the Lich King. He's using a device known as The Ocular to watch the area, which floats above the vault's spires.
After this quest
Taken from the storyline's own step order.
- Free Your Mind
Vile, Lady Nightswood, and The Leaper would make excellent weapons in the fight against the Lich King if they can be broken from his will. That is what the Sovereign Rod is for. You'll find them on the ledges to the east and west of the vault, as well as on the mid-tier of the vault above us.
The storyline at a glance
Icecrown has 167 steps, from Honor Above All Else to Light Within the Darkness.
Maps its steps are placed on (steps per map): Icecrown (162), Moonglade (2), Dragonblight (2), Shattrath City (1).
Steps of this storyline count toward:
Other storylines on the Icecrown map
- Return of the Scourge
- Class Mount: Death Knight
- An Uncertain Fate
- Lorewalking: Arthas
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.