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Quest

Lab Access

A World of Warcraft quest in City of Threads. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Randykrowe+42via Wowhead (opens the original comment in a new tab)

Only a handful of mobs, slow respawn times, and to top it all off, the quest items aren't even 100% drops. I've noticed that a number of War Within quests seem to feature quest mobs with unreasonably slow respawn times, especially considering the number of people trying to complete the quest at once.

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Quest facts

LevelLevel 80
LocationCity of Threads
Quest ID79233

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79233))

What to do

StorylineNews from Below, step 4 of 10
Rewards30g 98s, 11,750 XP

Description

As much as I adore skulking in the shadows, the juiciest intel is going to be inside the laboratory of the Grand Splicer. Of course you'll need the proper pheromones once you're in, but we can take care of that with a little biological forgery. The nerubian loyalists here are surely on the invite list. Six of their secretions should be enough to disguise the three of us.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

City of Threads Quest turn-in no plotted point

Nearby on the City of Threads map

Quests whose map markers the client places closest to this one on City of Threads, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on City of Threads:

  • The Burrows, Azj-KahetAlliance and Horde · about 740 yards north
  • Wildcamp Ul'ar, Azj-KahetAlliance and Horde · about 1,400 yards north
  • Mmarl, Azj-KahetAlliance and Horde · about 2,300 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 280 yards north-east
  • Objective areaabout 420 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money30 gold98 silver
Experience11,750 XP

Storyline

News from Below

Part 4 of 10.

This is the 2nd chapter of the max level campaign, in Zone 5.

Previous: Creeping Through Corridors · Next: Making of a Monster

  1. 1Gathering Intel
  2. 2A Spider's-Eye View
  3. 3Creeping Through Corridors
  4. 4Lab Access
  5. 5Making of a Monster
  6. 6The Queen's Chains
  7. 7Rogue Agent
  8. 8Go Loud
  9. 9Manufactured Mutiny
  10. 10News From Below

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Creeping Through CorridorsAzj-Kahet · Level 80

    I've identified three sites of interest to investigate. A stockpile on the east side of the complex, a warehouse in the center, and lastly, that big storehouse with royal Sureki flags outside it. We'll rendezvous there. There's less chance of discovery if we move separately through the area.

After this quest

Taken from the storyline's own step order.

  • Making of a MonsterAzj-Kahet · Level 80

    We've got a new objective: Figure out what Ansurek's plans are for this... thing. We'll find our answers inside the laboratory of the Grand Splicer. I'd bet my blades on it. I scouted a maintenance hatch on the roof that you can grapple up to.

The storyline at a glance

News from Below has 10 steps, from Gathering Intel to News From Below.

Maps its steps are placed on (steps per map): City of Threads (6), Azj-Kahet (3), Isle of Dorn (1).

Steps of this storyline count toward:

Other storylines on the City of Threads map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.