As expected, I wasn't able to free any of the other paralyzed mobs I interacted with in the prior step. I assumed as much, but I still wanted to check to be on the safe side. No idea why I care about not real npcs but leaving them in a frozen state bothers me.
Quest
Marionette Mercy
A World of Warcraft quest in City of Threads. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(80206))
What to do
Description
It's perfect! The Puppetmaster is so interested in adding you to his collection, he literally invited us to go rescue the Magistrate. I don't want to imply I've been using you as bait this entire time, but... Let's just say certain calculated risks have paid off. Even such a skilled artist must have a way to correct potential errors. There has to be an antitoxin of sorts for that paralytic around here somewhere! Find it. And perhaps we test it before we go use it on the Magistrate. Just in case.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the City of Threads map
- Wet Work: Death of a Salesman about 130 yards
- Testing Formulae: Gelatinous Unguent about 140 yards
- Information Control: The Right Side of History about 220 yards
- Like a Spider on the Wall about 260 yards
- Rewriting the Rewritten about 260 yards
- The Beginning of the End about 310 yards
- A Shot at the Top about 310 yards
- To Kill a Queen about 310 yards
- Our Chance to Strike about 310 yards
- Rogue Agent about 320 yards
Quests whose map markers the client places closest to this one on City of Threads, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on City of Threads:
- The Burrows, Azj-Kahet
- Wildcamp Ul'ar, Azj-Kahet
- Weaver's Lair, Azj-Kahet
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Pawns and Puppetry
Part 3 of 4.
Previous: Espionage and Ventriloquism · Next: Pulling Strings
- 1Social Clues
- 2Espionage and Ventriloquism
- 3Marionette Mercy
- 4Pulling Strings
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Espionage and Ventriloquism
The Puppetmaster is our best lead for finding the Magistrate. But is it just me, or did those puppets seem... horrifically lifelike? If this artist is behind the Magistrate's disappearance, he certainly isn't just off to see a puppet show. We should investigate the Puppetmaster's workshop.
After this quest
Taken from the storyline's own step order.
- Pulling Strings
Just think of it! Overcrawlers, war prisoners, civilians, fellow nerubians, important nobility being kidnapped and turned into puppets right under the Magistrate's nose. It's horrific--and exactly what I needed! If we save the Magistrate from this fate, he'll owe me.
The storyline at a glance
Pawns and Puppetry has 4 steps, from Social Clues to Pulling Strings.
Maps its steps are placed on (steps per map): City of Threads (4).
Steps of this storyline count toward:
Other storylines on the City of Threads map
- News from Below
- To Kill a Queen
- Plans within Plans
- Grieve & Weave
- Pillar-nest of Horrors
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.