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Quest

Marionette Mercy

A World of Warcraft quest in City of Threads. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
FlayOnDarkIron+1via Wowhead (opens the original comment in a new tab)

As expected, I wasn't able to free any of the other paralyzed mobs I interacted with in the prior step. I assumed as much, but I still wanted to check to be on the safe side. No idea why I care about not real npcs but leaving them in a frozen state bothers me.

That is every comment on this page.

Quest facts

LevelLevel 78-80
LocationCity of Threads
Quest ID80206

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(80206))

What to do

StorylinePawns and Puppetry, step 3 of 4
Rewards30g 38s, 10,600 XP

Description

It's perfect! The Puppetmaster is so interested in adding you to his collection, he literally invited us to go rescue the Magistrate. I don't want to imply I've been using you as bait this entire time, but... Let's just say certain calculated risks have paid off. Even such a skilled artist must have a way to correct potential errors. There has to be an antitoxin of sorts for that paralytic around here somewhere! Find it. And perhaps we test it before we go use it on the Magistrate. Just in case.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

City of Threads Quest turn-in no plotted point

Nearby on the City of Threads map

Quests whose map markers the client places closest to this one on City of Threads, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on City of Threads:

  • The Burrows, Azj-KahetAlliance and Horde · about 280 yards west
  • Wildcamp Ul'ar, Azj-KahetAlliance and Horde · about 880 yards north-west
  • Weaver's Lair, Azj-KahetAlliance and Horde · about 1,500 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money30 gold38 silver
Experience10,600 XP

Storyline

Pawns and Puppetry

Part 3 of 4.

Previous: Espionage and Ventriloquism · Next: Pulling Strings

  1. 1Social Clues
  2. 2Espionage and Ventriloquism
  3. 3Marionette Mercy
  4. 4Pulling Strings

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Espionage and VentriloquismAzj-Kahet · Level 78-80

    The Puppetmaster is our best lead for finding the Magistrate. But is it just me, or did those puppets seem... horrifically lifelike? If this artist is behind the Magistrate's disappearance, he certainly isn't just off to see a puppet show. We should investigate the Puppetmaster's workshop.

After this quest

Taken from the storyline's own step order.

  • Pulling StringsAzj-Kahet · Level 78-80

    Just think of it! Overcrawlers, war prisoners, civilians, fellow nerubians, important nobility being kidnapped and turned into puppets right under the Magistrate's nose. It's horrific--and exactly what I needed! If we save the Magistrate from this fate, he'll owe me.

The storyline at a glance

Pawns and Puppetry has 4 steps, from Social Clues to Pulling Strings.

Maps its steps are placed on (steps per map): City of Threads (4).

Steps of this storyline count toward:

Other storylines on the City of Threads map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.