If you do not see Royal Quartermaster Ze'erik up but his mount is still up - kill it! If another player kills Royal Quartermaster Ze'erik without killing his mount it prevents Ze'erik from respawning.
I waited around 10+ minutes for Royal Quartermaster Ze'erik to spawn. I assumed I was in the wrong spot and ended up doing a '/tar quarter' and it targeted some bug which turns out to be his mount. Killed that and he spawned 30 seconds later.
Quest
Manufactured Mutiny
A World of Warcraft quest in Azj-Kahet. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Lilian Voss isn't showing up on the tower to give out the quest, I tried waiting 20 minutes, reloading the UI and hearthing away to another zone and flying back a few times.
Looks like people are having the same issue with the previous quest in this chain "Go Loud". But no solution sadly.
Phasing is super weird sitting here waiting, people popping in and out constantly. If you have a fix I have a big sloppy kiss for you.
Question to all hunters; does anyone know if Royal Quartermaster Ze'erik's beetle is tamable? It's an entirely unique model of beetle but it isn't listed at all on petopia. My hunter is still at 70 so I'll check in time but if anyone wants to give it a try please let me know how it goes!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79243))
What to do
Description
We don't have the firepower to dismantle their whole manufacturing operation, but what we do have is two leftover vials of anger pheromones. Let's make them count. There's a siege marshal and a quartermaster overseeing the preparations and giving everyone orders. Logistics types, but they still pack a punch. That's where those pheromones come in. Hit them with a vial, and their own armies will turn against them. Take out both, and we watch the operation crumble.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #2255 55.7 44.1
Coordinates
- Turn-inAzj-Kahet 55.7, 44.1
/way #2255 55.7 44.1 - Objective areaAzj-Kahet 61.1, 73.5
/way #2255 61.1 73.5 - Objective areaAzj-Kahet 66.7, 69.4
/way #2255 66.7 69.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azj-Kahet map
- What We Still Have about 10 yards
- The General's Consensus about 10 yards
- A Guiding Thread about 10 yards
- The Tangled Web about 10 yards
- A Seeming Respite about 10 yards
- That's All about 10 yards
- The General's Conviction about 10 yards
- Uniting Severed Threads about 10 yards
- Of Pacts and Patrons about 10 yards
- Honor the Flame about 40 yards
Quests whose map markers the client places closest to this one on Azj-Kahet, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Azj-Kahet:
- Weaver's Lair, Azj-Kahet
- Faerin's Advance, Azj-Kahet
- Wildcamp Ul'ar, Azj-Kahet
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 9 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 9 on Wowhead.
Other quests on the Azj-Kahet map
Storyline
News from Below
Part 9 of 10.
This is the 2nd chapter of the max level campaign, in Zone 5.
Previous: Go Loud · Next: News From Below
- 1Gathering Intel
- 2A Spider's-Eye View
- 3Creeping Through Corridors
- 4Lab Access
- 5Making of a Monster
- 6The Queen's Chains
- 7Rogue Agent
- 8Go Loud
- 9Manufactured Mutiny
- 10News From Below
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Go Loud
So much for keeping this operation quiet. At least now that our cover's blown, we can really mess things up. They're hauling weapons across the south bridge. If we turn those weapons against them, they'll have to resupply their whole army. That'll buy us time, at least.
After this quest
Taken from the storyline's own step order.
- News From Below
I could hear the explosions from here. That'll buy us some time. Maybe I'd even be relieved, if this had gone less poorly. Y'tekhi is secured in the back, where they can't overhear anything. Whatever Xal'atath did... it hasn't worn off yet.
The storyline at a glance
News from Below has 10 steps, from Gathering Intel to News From Below.
Maps its steps are placed on (steps per map): City of Threads (6), Azj-Kahet (3), Isle of Dorn (1).
Steps of this storyline count toward:
Other storylines on the Azj-Kahet map
- Unraveling the Trapped
- Friends in the Dark
- Rak-Ush
- Subterfuge in Silk
- All Good Things...
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.