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Quest

Espionage and Ventriloquism

A World of Warcraft quest in City of Threads. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Jaedaddy+173via Wowhead (opens the original comment in a new tab)

The place to place the items/organize the room are a light color
All 3 items are placed on tables, roughly across the room from where they are picked up
It can be hard to see, but look on the table tops, zoom in if you need

2
Qital+27via Wowhead (opens the original comment in a new tab)

For the organizing supplies step it seems like it often bugs out, reloading UI seems to fix it.

Also, the places where you put the items are tricky to see in the room even when it does work...
The first item goes on the table in the northern corner of the room (65,41)
The second item goes on the table in the southern corner of the room (65,44)
The third item goes on the table in the southeastern corner of the room (66,43)

For the final stage there is a vial that you need to pick up from the same table as the third organization step (66,43), then you get an extra action button and you just throw the [item=219443] at the worm things. You can only hit each worm thing once for credit

Read all 18 on Wowhead ↗

Quest facts

LevelLevel 78-80
LocationCity of Threads
Quest ID80204

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(80204))

What to do

StorylinePawns and Puppetry, step 2 of 4
Rewards30g 38s, 10,600 XP

Description

The Puppetmaster is our best lead for finding the Magistrate. But is it just me, or did those puppets seem... horrifically lifelike? If this artist is behind the Magistrate's disappearance, he certainly isn't just off to see a puppet show. We should investigate the Puppetmaster's workshop. Question him, or at least ransack his things. Just a bit. Until we find something useful. You'll have to keep playing your rather undignified role in this charade. But it will pay off for us.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

City of Threads Quest turn-in no plotted point

Nearby on the City of Threads map

Quests whose map markers the client places closest to this one on City of Threads, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on City of Threads:

  • The Burrows, Azj-KahetAlliance and Horde · about 280 yards west
  • Wildcamp Ul'ar, Azj-KahetAlliance and Horde · about 880 yards north-west
  • Weaver's Lair, Azj-KahetAlliance and Horde · about 1,500 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 30 yards south-east
  • Objective areaabout 30 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money30 gold38 silver
Experience10,600 XP

Storyline

Pawns and Puppetry

Part 2 of 4.

Previous: Social Clues · Next: Marionette Mercy

  1. 1Social Clues
  2. 2Espionage and Ventriloquism
  3. 3Marionette Mercy
  4. 4Pulling Strings

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Social CluesAzj-Kahet · Level 78-80

    <The nerubian keeps her voice low, a careful eye on the guards behind you.> The Weaver sent you, yes? I arrived to petition the Magistrate's approval for Ascension--to infiltrate high society, of course. But he's missing. A rather large inconvenience. I need to ask around.

After this quest

Taken from the storyline's own step order.

  • Marionette MercyAzj-Kahet · Level 78-80

    It's perfect! The Puppetmaster is so interested in adding you to his collection, he literally invited us to go rescue the Magistrate. I don't want to imply I've been using you as bait this entire time, but... Let's just say certain calculated risks have paid off.

The storyline at a glance

Pawns and Puppetry has 4 steps, from Social Clues to Pulling Strings.

Maps its steps are placed on (steps per map): City of Threads (4).

Steps of this storyline count toward:

Other storylines on the City of Threads map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.