The place to place the items/organize the room are a light color
All 3 items are placed on tables, roughly across the room from where they are picked up
It can be hard to see, but look on the table tops, zoom in if you need
Quest
Espionage and Ventriloquism
A World of Warcraft quest in City of Threads. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
For the organizing supplies step it seems like it often bugs out, reloading UI seems to fix it.
Also, the places where you put the items are tricky to see in the room even when it does work...
The first item goes on the table in the northern corner of the room (65,41)
The second item goes on the table in the southern corner of the room (65,44)
The third item goes on the table in the southeastern corner of the room (66,43)For the final stage there is a vial that you need to pick up from the same table as the third organization step (66,43), then you get an extra action button and you just throw the [item=219443] at the worm things. You can only hit each worm thing once for credit
if ur like me and get lost. to clear the bugs on the floor there is a pot on the middle table u pick up and then u will get a extra action button
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(80204))
What to do
Description
The Puppetmaster is our best lead for finding the Magistrate. But is it just me, or did those puppets seem... horrifically lifelike? If this artist is behind the Magistrate's disappearance, he certainly isn't just off to see a puppet show. We should investigate the Puppetmaster's workshop. Question him, or at least ransack his things. Just a bit. Until we find something useful. You'll have to keep playing your rather undignified role in this charade. But it will pay off for us.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the City of Threads map
- Wet Work: Death of a Salesman about 130 yards
- Testing Formulae: Gelatinous Unguent about 140 yards
- Information Control: The Right Side of History about 220 yards
- Like a Spider on the Wall about 260 yards
- Rewriting the Rewritten about 260 yards
- The Beginning of the End about 310 yards
- A Shot at the Top about 310 yards
- To Kill a Queen about 310 yards
- Our Chance to Strike about 310 yards
- Rogue Agent about 320 yards
Quests whose map markers the client places closest to this one on City of Threads, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on City of Threads:
- The Burrows, Azj-Kahet
- Wildcamp Ul'ar, Azj-Kahet
- Weaver's Lair, Azj-Kahet
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 18 comments
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Other quests on the City of Threads map
Storyline
Pawns and Puppetry
Part 2 of 4.
Previous: Social Clues · Next: Marionette Mercy
- 1Social Clues
- 2Espionage and Ventriloquism
- 3Marionette Mercy
- 4Pulling Strings
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Social Clues
<The nerubian keeps her voice low, a careful eye on the guards behind you.> The Weaver sent you, yes? I arrived to petition the Magistrate's approval for Ascension--to infiltrate high society, of course. But he's missing. A rather large inconvenience. I need to ask around.
After this quest
Taken from the storyline's own step order.
- Marionette Mercy
It's perfect! The Puppetmaster is so interested in adding you to his collection, he literally invited us to go rescue the Magistrate. I don't want to imply I've been using you as bait this entire time, but... Let's just say certain calculated risks have paid off.
The storyline at a glance
Pawns and Puppetry has 4 steps, from Social Clues to Pulling Strings.
Maps its steps are placed on (steps per map): City of Threads (4).
Steps of this storyline count toward:
Other storylines on the City of Threads map
- News from Below
- To Kill a Queen
- Plans within Plans
- Grieve & Weave
- Pillar-nest of Horrors
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.