I really love the player-base sometimes. Cause there are two ways you can kill these soldiers: the old fashioned fighting people way, or ten quick clicks and some walking- excuse me I meant ten quick executions of wounded soldiers laying defenseless on the battlefield! Guess which one no one actually does (even though it is by pure logistics easier)? *No one* goes for the dying men.
So you get this heartening scene of the ground carpeted with wounded, one click from death, utterly ignored; as the players all rush around fighting the soldiers capable of defending themselves. Even when their aren't quite enough to go around they just wait and search for mobs they might have missed.
And don't worry about the wounded. The opposite faction has a quest to patch them up. ;)
Quest
Plowing the Field
A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Where or how is this quest picked up?
Quest facts
The Blizzard quest API has no row for this quest, so its quest text and rewards are not shown - only what the client game files carry.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54472))
Requirements
Read from the quest filters in the current retail client build.
Objectives
- Alliance soldiers slain x 12
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #896 33.7 48.2
Coordinates
- Objective areaDrustvar 33.7, 48.2
/way #896 33.7 48.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Drustvar map
- A Possible Solution about 180 yards
- A Deathly Draught about 180 yards
- A Stone's Throw about 180 yards
- Take the High Road about 200 yards
- A Lesson in Witch Hunting about 200 yards
- Sharp Thinking about 200 yards
- A New Order about 200 yards
- Hidden Dealings about 200 yards
- Potent Protection about 200 yards
- Of Myth and Fable about 200 yards
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Drustvar:
- Arom's Stand, Drustvar
- Watchman's Rise, Drustvar
- Anyport, Drustvar
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 3 comments
Top 2 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
It's part of the Warfronts. It's one of the quests that can randomly appears as a world quest when the opposite faction invades the zone.
Where this quest fits
Other storylines on the Drustvar map
- Darkness of Drustvar
- Falconhurst
- Fletcher's Hollow
- Caring about Corlain
- Crimson Forest
- Corlain
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.