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Quest Log

A Lesson in Witch Hunting

A Lesson in Witch Hunting is an Alliance-only quest for level 20-60 in Drustvar. It is step 2 of 7 in the Arom's Stand storyline. The quest's turn-in marker is in Drustvar at 36.9, 50.1. It rewards 1 reputation reward, 4,100 experience and money.

Description

While I appreciate the dedication that went into compiling this tome, this thing reads like engineering instructions for a siege engine!

I'll need some time to comb through this information for anything that might be useful to us. I wouldn't mind some assistance, if you have a moment.

For starters, I could use some more light in here...

Rewards

Money12 gold87 silver
Experience4,100 XP
ReputationOrder of Embers +75
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Rewards in detail
TypeRewardAmount
ExperienceXP4,100
MoneyGold12g 87s
ReputationOrder of Embers+75

Reward details

Reputation: Order of Embers +75

An ancient Kul Tiran order resurrected to battle the threat of witchcraft, the Order of Embers fights with knowledge guiding their blades.

Reputation group: Battle for Azeroth.

Other quests in Drustvar that reward Order of Embers reputation: Pieces of History (+75), Through the Old Roads (+10), Silver Blades (+75), Honorable Discharge (+75), The Order of Embers (+3,500), Changing of the Guard (+75).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Where it comes from
Turn-in mapDrustvarTurn-in marker at 36.9, 50.1, 7 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Drustvar Quest turn-in 7 mapped points
Drustvar map showing where to go for A Lesson in Witch HuntingTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #896 36.9 50.1

Coordinates

  • Turn-inDrustvar 36.9, 50.1/way #896 36.9 50.1
  • Objective area (centre of the marked area)Drustvar 36.9, 50.0/way #896 36.9 50.0
  • Objective areaDrustvar 37.0, 50.1/way #896 37.0 50.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Drustvar map

Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Drustvar:

  • Arom's Stand, DrustvarAlliance · about 120 yards south-east
  • Watchman's Rise, DrustvarAlliance · about 810 yards north
  • Falconhurst, DrustvarAlliance · about 1,000 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Arom's Stand

Part 2 of 7.

Previous: Take the High Road · Next: Sharp Thinking

  1. 1Take the High Road
  2. 2A Lesson in Witch Hunting
  3. 3Sharp Thinking
  4. 4Changing of the Guard
  5. 5Implements of Ill Intent
  6. 6Hidden Dealings
  7. 7A New Order

Also part of: Darkness of Drustvar (part 35 of 51).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Take the High RoadDrustvar · Level 20-60

    Let us continue to Arom's Stand. It will take some time to parse the knowledge of the tome and train more inquisitors for our cause.

After this quest

Taken from the storyline's own step order.

  • Sharp ThinkingDrustvar · Level 20-60

    I have reason to believe that the coven has already infiltrated Arom's Stand. There are many unfamiliar faces here, with the refugees from Corlain, and we know they can use their magic to appear like one of us. This needle is fashioned of solid silver.

The storyline at a glance

Arom's Stand has 7 steps, from Take the High Road to A New Order.

Maps its steps are placed on (steps per map): Drustvar (7).

Steps of this storyline count toward:

Other storylines on the Drustvar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in Drustvar

See all 186 quests in Drustvar
Downloads